Created
April 12, 2017 03:13
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using UnityEngine; | |
public class CameraAim : MonoBehaviour | |
{ | |
[SerializeField] Transform _target; | |
[SerializeField] Transform _upTarget; | |
void LateUpdate() | |
{ | |
transform.LookAt(_target, _upTarget.position - _target.position); | |
} | |
} |
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