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import 'dart:io' show Platform; | |
import 'dart:math'; | |
import 'package:flame/components.dart'; | |
import 'package:flame/events.dart'; | |
import 'package:flame/game.dart'; | |
import 'package:flame/input.dart'; | |
import 'package:flutter/gestures.dart'; | |
import 'package:flutter/material.dart'; |
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// | |
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
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// | |
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
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// | |
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
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// | |
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
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ResourceCache* cache = GetSubsystem<ResourceCache>(); | |
Scene* scene = new Scene(GetContext()); | |
Octree* octree = scene->CreateComponent<Octree>(); | |
Graphics* graphics = GetSubsystem<Graphics>(); | |
Node* cameraNode = scene->CreateChild("Camera"); | |
cameraNode->SetPosition(Vector3(0.0f, 0.0f, -10.0f)); | |
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#include "jsapi.h" | |
// Compile for OSX: | |
// /usr/bin/clang++ -I include -m32 -std=c++0x -g helloworld.cpp -lobjc libjs_static.a -l z -l m | |
#include "jsapi.h" | |
/* The class of the global object. */ | |
static JSClass global_class = { | |
"global", |
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// Copyright (c) 2010 Google Inc. | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are | |
// met: | |
// | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above |