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View maps.onRemove.patch.js
// The following code patches google.maps API since in `onRemove` they don't check for null | |
// sometimes this conflicts with the way React handle DOM. | |
const PATCH_ONREMOVE = Symbol.for('Patch onRemove'); | |
function waitForGoogleThenPatch() { | |
/* global google */ | |
if (typeof google === 'undefined') { | |
window.requestAnimationFrame(waitForGoogleThenPatch); | |
} else { | |
const Marker = google.maps.Marker; |
View globalpretty.js
(function (modules, global) { | |
var cache = {}, require = function (id) { | |
var module = cache[id]; | |
if (!module) { | |
module = cache[id] = {}; | |
var exports = module.exports = {}; | |
modules[id].call(exports, require, module, exports, global); | |
} | |
return module.exports; | |
}; |
View Foo-test.js
'use strict'; | |
const Foo = require('../Foo'); | |
const React = require('react'); | |
import { mount } from 'enzyme'; | |
import { mountToJson } from 'enzyme-to-json'; | |
describe('Foo', () => { | |
it('simulate a change event using enzyme', () => { |
View index.js
var big = require('decimal.js'); | |
var denominator = new big(2); | |
var num = new big(1); | |
document.body.innerHTML = (num.dividedBy(denominator.toPower(2048)).toString()); |
View esnextbin.md
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View index.js
// require() some stuff from npm (like you were using browserify) | |
// and then hit Run Code to run it on the right | |
var twister = require('mersenne-twister') | |
var generator = new twister(); | |
function rand(max, modifier) { | |
modifier = modifier || 0; | |
var rnd = generator.random_incl(); | |
return modifier + 1 + Math.round(rnd * max); |
View index.js
// require() some stuff from npm (like you were using browserify) | |
// and then hit Run Code to run it on the right | |
var immutable = require('immutable') | |
var set = immutable.Set.of('a','b','c') | |
console.log( | |
set.reduce(function(result, prop){ | |
result['property' + this.index++] = prop |
View EnemyStats.js
/* Version 0.1.0 @kentaromiura | |
TODO: remove access to 'private' properties | |
TODO: find out if there's already an emitter | |
TODO: text now overlaps, check how to get the Sprite height/width properties | |
for the enemy to move the text in another position | |
TODO: make the text floating up and down (optional) | |
TODO: add a % bar below the text (optional) | |
*/ | |
/*: |
View transform.js
module.exports = function(file, api) { | |
var j = api.jscodeshift; | |
var root = j(file.source); | |
root.find(j.Identifier).forEach(function(p) { | |
if(p.value.name === 'Class') { | |
if(p.parentPath.name === 'init'){ | |
var classDefinition = p.parentPath.value.arguments[0]; | |
var varname = p.parentPath.parentPath; | |
var name = varname.value.id; | |
var target = varname.parentPath.parentPath |
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