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little 2-cubes operad E2 - IFLang 5
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<?xml version="1.0" encoding="UTF-8"?> | |
<!--Xholon Workbook http://www.primordion.com/Xholon/gwt/ MIT License, Copyright (C) Ken Webb, Wed Jul 26 2017 16:03:07 GMT-0400 (EDT)--> | |
<XholonWorkbook> | |
<Notes><![CDATA[ | |
Xholon | |
------ | |
Title: little 2-cubes operad E2 - IFLang 5 | |
Description: | |
Url: http://www.primordion.com/Xholon/gwt/ | |
InternalName: d5c2b8f98a8f51213f07c03e5ac3ba53 based on 80b443bc08d84a2ae4ebe83405a48e3f | |
Keywords: | |
My Notes | |
-------- | |
July 26, 2017 | |
Use the IFLang smash command to remove the inner rectangles in the BuildingInstruction, and the outer rectangles in the BuildingBlocks. | |
References | |
---------- | |
(1) http://math.mit.edu/~dspivak/informatics/Matriarch_ACS_BMSE.PDF | |
Figure 2. Architecture of rectangle arrangements. Equivalent to an early | |
example of an operad from mathematics called the little 2-cubes operad | |
E2. In the terminology of this paper, the only building blocks in E2 are | |
rectangles. A building instruction in E2 is an arrangement of nonoverlapping | |
rectangles within a larger rectangle. In the composition, the placements and | |
aspect ratios of building blocks are retained, but sizes can change. The | |
operad E2 is the mathematical description of rectangle configurations as | |
they are nested into hierarchies of arbitrary depth. The operad underlying | |
Matriarch is far more complex than E2, with more diverse building blocks | |
and building instructions. | |
]]></Notes> | |
<_-.XholonClass> | |
<PhysicalSystem/> | |
<Rectangle/> | |
</_-.XholonClass> | |
<xholonClassDetails> | |
<Avatar><Color>rgba(255,215,0,0.8)</Color></Avatar> | |
</xholonClassDetails> | |
<PhysicalSystem xmlns:xi="http://www.w3.org/2001/XInclude"> | |
<!-- this is the building instruction --> | |
<BuildingInstruction> | |
<Rectangle roleName="Ψ"> | |
<Rectangle roleName="1"/> | |
<Rectangle roleName="2"/> | |
<Rectangle roleName="3"/> | |
<Rectangle roleName="4"/> | |
</Rectangle> | |
</BuildingInstruction> | |
<BuildingBlocks> | |
<Rectangle roleName="Ψ1"> | |
<Rectangle roleName="1"/> | |
</Rectangle> | |
<Rectangle roleName="Ψ2"> | |
<Rectangle roleName="1"/> | |
<Rectangle roleName="2"/> | |
</Rectangle> | |
<Rectangle roleName="Ψ3"> | |
<Rectangle roleName="1"/> | |
<Rectangle roleName="2"/> | |
</Rectangle> | |
<Rectangle roleName="Ψ4"> | |
<Rectangle roleName="1"/> | |
<Rectangle roleName="2"/> | |
</Rectangle> | |
</BuildingBlocks> | |
<Avatar><![CDATA[ | |
script; | |
exit; | |
build "<Animate selection='#xhgraph'/>"; | |
enter; | |
enter buildingBlocks; | |
take *rectangle; | |
prev; | |
enter; | |
enter 1; | |
drop; | |
smash *rectangle; | |
exit; | |
smash 1; | |
exit; | |
next; | |
take *rectangle; | |
prev; | |
enter; | |
enter 2; | |
drop; | |
smash *rectangle; | |
exit; | |
smash 2; | |
exit; | |
next; | |
take *rectangle; | |
prev; | |
enter; | |
enter 3; | |
drop; | |
smash *rectangle; | |
exit; | |
smash 3; | |
exit; | |
next; | |
take *rectangle; | |
prev; | |
enter; | |
enter 4; | |
drop; | |
smash *rectangle; | |
exit; | |
smash 4; | |
exit; | |
exit; | |
exit; | |
take animate; | |
exit; | |
]]></Avatar> | |
</PhysicalSystem> | |
<SvgClient><Attribute_String roleName="svgUri"><![CDATA[data:image/svg+xml, | |
<svg width="100" height="50" xmlns="http://www.w3.org/2000/svg"> | |
<g> | |
<title>Building Instruction</title> | |
<rect id="PhysicalSystem/BuildingInstruction" fill="#98FB98" height="50" width="50" x="25" y="0"/> | |
<g> | |
<title>Building Blocks</title> | |
<rect id="PhysicalSystem/BuildingBlocks" fill="#6AB06A" height="50" width="10" x="80" y="0"/> | |
</g> | |
</g> | |
</svg> | |
]]></Attribute_String><Attribute_String roleName="setup">${MODELNAME_DEFAULT},${SVGURI_DEFAULT}</Attribute_String></SvgClient> | |
</XholonWorkbook> |
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