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Economics - in a broad sense
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Title: Economics - in a broad sense
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My Notes
--------
August 14, 2018
Games and simulations can have an Internal Economy.
see notes in my print notebook for Aug 14
TODO look for tools I can use to describe game and other economies
Ceptre, rule engines, math Resource Theory
quick notes:
-----------
economics
resources
polital science, politial economy
conspiracy theory
- something that appears from nothing
- I could write a conspiracy theory generating machine
- like a story
the need for antecedents
References
----------
(1) https://en.wikipedia.org/wiki/Economics
Economics is the social science that studies the production, distribution, and consumption of goods and services.
Economics focuses on the behaviour and interactions of economic agents and how economies work.
Microeconomics analyzes basic elements in the economy, including individual agents and markets, their interactions, and the outcomes of interactions.
Individual agents may include, for example, households, firms, buyers, and sellers.
Macroeconomics analyzes the entire economy (meaning aggregated production, consumption, savings, and investment) and issues affecting it,
including unemployment of resources (labour, capital, and land), inflation, economic growth,
and the public policies that address these issues (monetary, fiscal, and other policies).
Other broad distinctions within economics include those between positive economics, describing "what is", and normative economics, advocating "what ought to be";
between economic theory and applied economics;
between rational and behavioural economics;
and between mainstream economics and heterodox economics.
(2) https://en.wikipedia.org/wiki/Heterodox_economics
(3) https://en.wikipedia.org/wiki/Ecological_economics
Ecological economics (also called eco-economics, ecolonomy or bioeconomics of Georgescu-Roegen)
is both a transdisciplinary and an interdisciplinary field of academic research addressing the
interdependence and coevolution of human economies and natural ecosystems, both intertemporally and spatially.
A primary objective of ecological economics (EE) is to ground economic thinking and practice in physical reality,
especially in the laws of physics (particularly the laws of thermodynamics) and in knowledge of biological systems.
It accepts as a goal the improvement of human well-being through development,
and seeks to ensure achievement of this through planning for the sustainable development of ecosystems and societies.
(4) https://en.wikipedia.org/wiki/File:Diagram_of_natural_resource_flows.jpg
Diagram describing the flow of natural resources through the economy:
Valuable resources are procured from nature by the input end of the economy;
the resources flow through the economy, being transformed and manufactured into goods along the way;
and invaluable waste and pollution eventually accumulate by the output end.
Recycling of material resources is possible, but only by using up some energy resources as well as an additional amount of other material resources;
and energy resources, in turn, cannot be recycled at all, but are dissipated as waste heat.
(5) https://gist.github.com/kenwebb/8a7c63f995d078d37dcca00e072b7a8c
several mentions of game econom[y|ic] ; internal economy
(6) https://en.wikipedia.org/wiki/Agent-based_computational_economics
Agent-based computational economics (ACE) is the area of computational economics that studies economic processes, including whole economies, as dynamic systems of interacting agents.
As such, it falls in the paradigm of complex adaptive systems.
In corresponding agent-based models, the "agents" are "computational objects modeled as interacting according to rules" over space and time, not real people.
The rules are formulated to model behavior and social interactions based on incentives and information.
Such rules could also be the result of optimization, realized through use of AI methods (such as Q-learning and other reinforcement learning techniques).
(7) http://people.ischool.berkeley.edu/~hal/Papers/how.pdf
H. Varian, How to build a model in your spare time
I think that you should look for your
ideas outside the academic journals—in newspapers, in magazines, in conversations,
and in TV and radio programs. When you read the newspaper,
look for the articles about economics . . . and then look at the ones that
aren’t about economics, because lots of the time they end up being about
economics too. Magazines are usually better than newspapers because they
go into issues in more depth. On the other hand, a shallower analysis may
be more stimulating: there’s nothing like a fallacious argument to stimulate research.
(8) https://en.wikipedia.org/wiki/Economy
An economy is an area of the production, distribution, or trade, and consumption of goods and services by different agents.
Understood in its broadest sense, 'The economy is defined as a social domain that emphasizes the practices, discourses, and material expressions
associated with the production, use, and management of resources'.
Economic agents can be individuals, businesses, organizations, or governments.
Economic transactions occur when two parties agree to the value or price of the transacted good or service, commonly expressed in a certain currency.
However, monetary transactions only account for a small part of the economic domain.
(9) https://www.economicsnetwork.ac.uk/teaching/simulations/principlesofmicroeconomics.htm
(10) NetLogo sims
(11) https://economics-games.com/
(12) https://www.economicsnetwork.ac.uk/subjects/Principles%20of%20Microeconomics
(13) https://www.economicsnetwork.ac.uk/teaching/Online%20Text%20and%20Notes/Principles%20of%20Microeconomics
(14) https://learn.saylor.org/course/econ101/
(15) https://cnx.org/
Discover learning materials in an Open Space.
View and share free educational material in small modules that can be organized as courses, books, reports or other academic assignments.
includes Economics texts
(16) https://courses.lumenlearning.com/boundless-economics/
free online textbook
(17) http://www.smallparty.org/yoram/quantum/
Quantum Microeconomics
(18) https://www.perc.org/2000/12/01/ecodetectives/
Economics and the Environment: EcoDetectives
is a 15-lesson curriculum designed to show how teachers and students can use economic reasoning in efforts to describe and explain environmental problems.
Game Internal Economics
-----------------------
(101) search: game internal economics
(102) https://www.reddit.com/r/gaming/comments/7ezbfj/what_are_some_games_with_full_functioning/
(103) search: Eve Online
Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games.
Players of Eve Online can participate in a number of in-game professions and activities,
including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player).
The game contains a total of 7,800 star systems that can be visited by players.
The game is renowned for its scale and complexity with regards to player interactions
- in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players
(104) https://en.wikipedia.org/wiki/Eve_Online
(105) https://en.wikipedia.org/wiki/Virtual_economy
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game.
(106)
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