<p>
<small>Posted by <strong><?php the_author() ?></strong> on <?php the_time('jS F Y') ?>, under <?php the_category(',') ?></small>
</p>
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<IfModule mod_deflate.c> | |
AddOutputFilterByType DEFLATE text/text text/html text/plain text/xml text/css application/x-javascript application/javascript | |
</IfModule> |
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<?php | |
function the_breadcrumb(){ | |
echo get_breadcrumb(); | |
} | |
function get_breadcrumb(){ | |
global $post; | |
$posts = array(); |
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<!-- The Review, this <div> is repeatable for more than 1 review --> | |
<div itemprop="review" itemscope itemtype="http://schema.org/Review"> | |
<h1 itemprop="about">This thing is brilliant!</h1> | |
<p><span itemprop="author">Kevin Ruscoe</span>'s review of <span property="v:itemreviewed">this thing</span> - <span itemprop="datePublished" content="2014-05-02">May 2nd 2014</span> | |
<p itemprop="reviewBody"> | |
This thing is question is awesome. It does so many things! | |
</p> |
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<div itemscope itemtype="http://schema.org/Dentist"> | |
<h1 itemprop="name">Practice Name</h1> | |
<p itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> | |
<span itemprop="streetAddress">Practice Address</span> | |
<span itemprop="addressLocality">Practice City</span>, | |
<span itemprop="addressRegion">Practice State/County</span> | |
<span itemprop="postalCode">Practice ZIP/Postcode</span> | |
</p> | |
<p> | |
Phone: <span itemprop="telephone">00000 000 000</span> |
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1 - Head over to Google Webmasters and add the old site | |
2 - Submit a sitemap for the old site | |
3 - Create 301 redirects to new site from old site (make pages-to-redirects, i.e. domain1.com/news - domain2.com/our-news) | |
4 - Add new site to Webmasters | |
5 - Submit a sitemap for the new site | |
6 - Crawl/fetch as Google on new site | |
7 - Crawl/fetch as Google on old site | |
8 - In the old sites webmaster tools, click the cog icon, and click "change of address". |
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using UnityEngine; | |
using System.Collections; | |
public class SimpleTrade : MonoBehaviour { | |
public vp_Inventory inventory; | |
public vp_UnitType required_item; | |
public vp_ItemType given_item; | |
void OnTriggerEnter( Collider col ){ |
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using UnityEngine; | |
using System.Collections; | |
public class ConditionedWeapon : MonoBehaviour { | |
private vp_FPPlayerEventHandler m_Player; | |
public float condition = 1f; // Item's condition ( 0% to 100% ) | |
public float useDamage = .5f; // Each use removes x% off the condition |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<meta name="author" content="Pop Creative"> | |
<title>Template</title> |
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using UnityEngine; | |
using System.Collections; | |
public class Mario : MonoBehaviour { | |
public MarioState _state; | |
public tk2dSpriteAnimator animator; | |
public tk2dSprite sprite; | |
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