Skip to content

Instantly share code, notes, and snippets.

@kimoto kimoto/gist:868289
Created Mar 13, 2011

Embed
What would you like to do?
Left4Dead2: prop_physics_revert.sp
//
// Name: prop_physics_revert
// Description:
// Tankで定点オブジェクトの練習をより簡易にするためのSourceModプラグインです
// prop_physics_save_all と prop_physics_restore_all を任意の好きなキーにbindして使ってください
// もちろんbindしなくてもOKです
//
// prop_physics_save_all - すべてのphysicsオブジェクトの現在位置と向きを保存します
// prop_physics_restore_all - 保存したすべてのphysicsオブジェクトの位置と向きを復元します
//
// physicsオブジェクトとは、物理演算が適用されたオブジェクトのことです
// プレイヤーが動かすことが出来るすべてのオブジェクトがこれに含まれます
// たとえばゴミ箱だったり、木材などなど
// TODO:
// 処理がまだ重いので、プレイヤーが触ったオブジェクトの情報のみ保存するようにする
// Changelog:
// 2011/03/14: v0.3 source code cleanup
// 2011/03/14: v0.2 first release
//
#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "0.3"
#define TEAM_SURVIVOR 2
#define TEAM_INFECTED 3
#define PLUGIN_FILENAME "prop_physics_revert"
#define DEBUG_STRING_BUFFER_SIZE 256
#define DATA_STRUCTURE_SIZE 7
new Handle:g_hEnable = INVALID_HANDLE;
new Handle:g_hDebug = INVALID_HANDLE;
new bool:g_bEnable = true;
new bool:g_bDebug = true;
// Data Structure
// [ entity_index, origin1, origin2, origin3, rotation1, rotation2, rotation3 ]
new Handle:g_hPropPhysicsObjectInfo = INVALID_HANDLE;
//new String:allow_objects[][256] = {
//"models/props_vehicles/police_car_rural.mdl",
//"models/props_vehicles/cara_82hatchback_wrecked.mdl"
//"models/props_vehicles/cara_95sedan.mdl",
//"models/props_vehicles/cara_69sedan.mdl",
//"models/props_vehicles/cara_84sedan.mdl"
//};
public Plugin:myinfo =
{
name = "prop_physics_revert",
author = "kimoto",
description = "prop_physics_revert",
version = PLUGIN_VERSION,
url = ""
}
public OnPluginStart()
{
CreateConVar("prop_physics_revert_version", PLUGIN_VERSION, "prop_physics_revert plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
g_hEnable = CreateConVar("prop_physics_revert_enable", "1", "Enable/Disable prop_physics_revert plugin", FCVAR_PLUGIN);
// default debug mode off
g_hDebug = CreateConVar("prop_physics_revert_debug", "0", "Enable/Disable prop_physics_revert debug show", FCVAR_PLUGIN);
HookConVarChange(g_hEnable, OnConVarsChanged);
HookConVarChange(g_hDebug, OnConVarsChanged);
AutoExecConfig(true, PLUGIN_FILENAME);
ReloadConvars();
RegConsoleCmd("prop_physics_save_all", Command_PropPhysicsSaveAll);
RegConsoleCmd("prop_physics_restore_all", Command_PropPsysicsRestoreAll);
}
public DebugPrint(const String:Message[], any:...)
{
if (g_bDebug)
{
decl String:DebugBuff[DEBUG_STRING_BUFFER_SIZE];
VFormat(DebugBuff, sizeof(DebugBuff), Message, 2);
LogMessage(DebugBuff);
}
}
public Action:Command_PropPhysicsSaveAll(client, args)
{
DebugPrint("Command_PropPhysicsSaveAll");
decl Float:data[DATA_STRUCTURE_SIZE];
decl Float:origin[3];
decl Float:rotation[3];
g_hPropPhysicsObjectInfo = CreateArray(DATA_STRUCTURE_SIZE);
DebugPrint("%d", GetArraySize(g_hPropPhysicsObjectInfo));
new index = -1;
decl String:modeldata[256];
while ((index = FindEntityByClassname(index, "prop_physics")) != -1){
// entityの座標と方向を取得する
GetEntPropVector(index, Prop_Send, "m_vecOrigin", origin);
GetEntPropVector(index, Prop_Send, "m_angRotation", rotation);
GetEntPropString(index, Prop_Data, "m_ModelName", modeldata, sizeof(modeldata));
DebugPrint("%s: %f %f %f", modeldata, origin[0], origin[1], origin[2]);
data[0] = index;
data[1] = origin[0];
data[2] = origin[1];
data[3] = origin[2];
data[4] = rotation[0];
data[5] = rotation[1];
data[6] = rotation[2];
// 全部保存する
PushArrayArray(g_hPropPhysicsObjectInfo, data, DATA_STRUCTURE_SIZE);
}
// 表示してみる
new limit = GetArraySize(g_hPropPhysicsObjectInfo);
DebugPrint("%d", limit);
// debug print
for(new i = 0; i<limit; i++){
GetArrayArray(g_hPropPhysicsObjectInfo, i, data, DATA_STRUCTURE_SIZE);
DebugPrint("%d origin: %f %f %f, rotation: %f %f %f", data[0], data[1], data[2], data[3],
data[4],data[5],data[6]);
}
return Plugin_Continue;
}
public Action:Command_PropPsysicsRestoreAll(client, args)
{
DebugPrint("Command_PropPsysicsRestoreAll");
decl Float:data[DATA_STRUCTURE_SIZE];
decl Float:origin[3];
decl Float:rotation[3];
decl Float:velocity[3];
// 表示してみる
new limit = GetArraySize(g_hPropPhysicsObjectInfo);
DebugPrint("%d", limit);
for(new i = 0; i<limit; i++){
GetArrayArray(g_hPropPhysicsObjectInfo, i, data, DATA_STRUCTURE_SIZE);
DebugPrint("%d origin: %f %f %f, rotation: %f %f %f", data[0], data[1], data[2], data[3],
data[4],data[5],data[6]);
origin[0] = data[1];
origin[1] = data[2];
origin[2] = data[3];
rotation[0] = data[4];
rotation[1] = data[5];
rotation[2] = data[6];
velocity[0] = velocity[1] = velocity[2] = 0.0;
TeleportEntity(data[0], origin, rotation, velocity);
}
return Plugin_Continue;
}
// modify convars
public OnConVarsChanged(Handle:hConVar, const String:oldValue[], const String:newValue[])
{
ReloadConvars();
}
public ReloadConvars()
{
// reload convars
g_bEnable = GetConVarBool(g_hEnable);
g_bDebug = GetConVarBool(g_hDebug);
DebugPrint("convar reloaded");
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.