A Pen by KitasenjuDesign on CodePen.
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I am attesting that this GitHub handle kitasenjudesign is linked to the Tezos account tz1ihXGiK23EsDhjnsLG2KVhFzqM8tj1HJ2U for tzprofiles | |
sig:edsigtx5GBPHuJy7GBr5h4RpX7JE2tmMErK9m6UghJt3HrizGatC53ZWHznvAgkWHKqpMvHVRE36x1j2D53v3EUrJDYPmNoNysK |
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#version 300 es | |
#define varying in | |
layout(location = 0) out highp vec4 pc_fragColor; | |
#define gl_FragColor pc_fragColor | |
#define gl_FragDepthEXT gl_FragDepth | |
#define texture2D texture | |
#define textureCube texture | |
#define texture2DProj textureProj | |
#define texture2DLodEXT textureLod | |
#define texture2DProjLodEXT textureProjLod |
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#version 300 es | |
#define varying in | |
layout(location = 0) out highp vec4 pc_fragColor; | |
#define gl_FragColor pc_fragColor | |
#define gl_FragDepthEXT gl_FragDepth | |
#define texture2D texture | |
#define textureCube texture | |
#define texture2DProj textureProj | |
#define texture2DLodEXT textureLod | |
#define texture2DProjLodEXT textureProjLod |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MyWebcam : MonoBehaviour | |
{ | |
private bool _isBackCamera = false; | |
public WebCamTexture _webcamTex; | |
[SerializeField] private List<string> _camNames; |
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g ARFace 41449C7DCA05D656-3AED346696EA17AB | |
v -0.000129713 -0.03338202 -0.05723907 | |
v -0.0001489784 -0.03734173 -0.05761686 | |
v -0.0001093776 -0.02849336 -0.0570647 | |
v -9.847714E-05 -0.0247447 -0.05733912 | |
v -9.533237E-05 -0.02175936 -0.05785171 | |
v -9.000017E-05 -0.0185145 -0.06128548 | |
v -7.861378E-05 -0.01490297 -0.06689071 | |
v -7.285074E-05 -0.01071331 -0.06956749 | |
v -6.474537E-05 -0.004864993 -0.07019056 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//ファイル名と以下のクラス名(InstantiateObjects)が一致するようにする | |
public class InstantiateObjects : MonoBehaviour | |
{ | |
[Header("interval秒ごとにオブジェクトを生成する")] | |
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Shader "Unlit/CubeMapForSphere" | |
{ | |
Properties | |
{ | |
_Cube ("Cubemap", Cube) = "grey" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using ProceduralModeling; | |
public class BindTest : MonoBehaviour | |
{ | |
[SerializeField] private Mesh _mesh; | |
[SerializeField] SkinnedMeshRenderer _renderer; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Lines : MonoBehaviour | |
{ | |
[SerializeField] private MeshFilter _meshFilter; | |
private Vector3[] _positions; | |
private Mesh _mesh; |
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