Created
March 1, 2012 22:27
-
-
Save kl/1953684 to your computer and use it in GitHub Desktop.
"Turn movement" for VX Ace - events move only when the player moves
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module Kal | |
module TurnMove | |
# Enable or disable turn movement. | |
ENABLE = true | |
# If you want to use a switch to enable turn movement. | |
SWITCH = nil | |
# Only events that have the following comment string as a comment | |
# on their first page are affected. Set to nil or false if you don't | |
# want to use this option. | |
COMMENT = "turn-move" | |
end | |
end | |
class Game_Event | |
alias_method :update_self_movement_turnmove_kal, :update_self_movement | |
def update_self_movement | |
return if is_turnmove_kal? && !$game_player.moving? | |
update_self_movement_turnmove_kal | |
end | |
def is_turnmove_kal? | |
return false unless Kal::TurnMove::ENABLE | |
switch = Kal::TurnMove::SWITCH | |
return false if switch && !$game_switches[switch] | |
comment = Kal::TurnMove::COMMENT | |
return false if comment && !has_comment_turnmove_kal? | |
true | |
end | |
def has_comment_turnmove_kal? | |
comments = @event.pages.first.list.select do |command| | |
command.code == 108 || command.code == 408 | |
end | |
comments.any? { |c| c.parameters.first.include?(Kal::TurnMove::COMMENT) } | |
end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment