it's pronounced "gloomy" (or maybe "glue me"), and is spelled in lowercase, always
_. _ | ._ _ ._ o _ |_ _|_ |_ _ _ o ._ _
(_| (_| | |_| |_| | | | \/ | | | (_| | | |_ |_) (/_ (_| | | | _>
_| / _| _|
gluumy is a small, "fast enough for most day to day stuff", quasi-functional (and the rest trait-and-interface-based) language that compiles to Lua, and thus should run mostly anywhere Lua 5.1 (plus some compatibility modules, see below) can. It probably won't win many benchmarks, it may or may not be most appropriate for all or any domains, and it certainly has no basis in academia nor a founder with any background in programming language design. What it lacks in those departments it tries to make up for in ease of learning, understanding, tinkering, and Just Getting Shit Done.
It takes influence from languages like Gleam, Rust, Ruby, and Lua, and aims to create a language that is small, understandable in a day or so, easy to hack on, safe, and expressive. If you're here for the latest and greatest in programming language research or to make use of your degree in theoretical mathematics (or even category theory), this is not the project you're looking for. If you've ever wanted a subset of the type system of Rust with an offshoot of ML-esque syntax and the mental-model simplicity of Lua, you might be in the right place.
Now, to toot gluumy's horn on its awesome traits and features:
-
No exceptions or
nil
, instead offeringResult
andOption
types, respectively- It's worth noting that "no exceptions" doesn't mean foreign code wrapped by gluumy's FFI contraptions can't cause runtime panics. FFI is considered inherently unsafe for a reason - gluumy can't save you from things it can't control!
-
A small-but-useful standard library that, in general, tries to offer as close to one way to solve a problem as possible. Learn a few patterns and you should be good to go for
core
andstd
. -
A trait-based functional-ish paradigm encouraging free functions accepting as broad of interfaces as possible as opposed to narrow member functions.
-
To complement said paradigm, a strong type inference system that often eliminates the need for type annotations entirely (indeed, much of the standard library lacks explicit annotations, and instead happily works on any inputs that fit the inferred expected shape).
-
Complementing almost all of the above, two pipeline operators (
|>
and|>>
) to prepend and append (respectively) the results of one function to the arguments of another (those who have used Gleam, Elixir, or F# shuold feel at home with this). -
It all becomes Lua in the end, allowing for easy portability, inspectability, and optimization (by way of alternative Lua implementations such as LuaJIT). Forget about cross-compilation woes from many languages and many of the runtime exceptions from many others.
... and as a bonus, the spec, implementation, and standard library are all Copyfree software.
This repository contains various components:
-
src/stage0
contains the bootstrapping compiler in dependency-free Lua 5.1. This is an extremely unsafe, raw translator of gluumy source to Lua source. Its output is unoptimized and only debatably readable. It also assumes all input code is type-safe. Use ofstage0
is not supported for any purpose other than compilingsrc/compiler
and any gluumy source files it may reference, notably,lib/core
. Do not file bugs againststage0
unless they directly cause brokensrc/compiler
builds. For now, the bootstrapping compiler will be retained such that the only requirement to build the gluumy compiler is a Lua 5.1 build, however there is no promise of how long this will last. -
src/compiler
,lib/compile
,lib/tc
,lib/lsp
,lib/lint
, andlib/fmt
are the actually-safe and as-production-ready-as-feasible gluumy compiler, type-checking engine, language server, linter, and formatter. They are all implemented in gluumy. -
lib/core
andlib/std
define the core (always present and in-scope) and standard (optional, by import) libraries, each also implemented in gluumy.
Please note that gluumy is a personal side project, mostly aimed towards developing things I want to build (which generally means command line and/or networked applications, and glue scripts). The standard library is thus only as complete as is necessary to solve those problems (and, of course, to self-host the toolchain). If you find this language interesting and choose to use it, be prepared to have to fill in holes in the standard library and/or to have to write FFI bindings and typedefs to Lua modules, and most of all, don't expect API stability across versions yet.
- Any Lua compatible with the intersection of the LuaJIT-defined subset of Lua
5.2 and
lua-compat-5.2. In
practical terms, on most Unixes this means LuaJIT, Lua 5.2, Lua 5.1 with
compat52
, or anything else backwards-compatible to those APIs. Clear as mud, thanks Lua fragmentation!
I find gluumy to fill a somewhat unique niche within the Lua ecosystem, but you may wish to compare it against some related art in the community:
-
Teal is by far the closest relative in the ecosystem, written by @hishamhm who also brought us
htop
,luarocks
, and various Lua libraries. Hisham's work is routinely awesome, so give it a look. Teal, just like gluumy, compiles to Lua after its type-checking stage. gluumy deviates from Teal in a few key areas:-
Clearly, the syntax. Teal retains Lua's overall syntax style, with a few keywords and symbols added as necessary. gluumy opts for a bespoke hybrid of ML-esque, LiveScript-esque, Ruby-esque, Rust-esque, and anything else to suit my personal taste. While the syntax should be understandable to those with backgrounds in Lua plus at least one of those families, it will not feel familiar to those coming from a pure-Lua background.
-
Teal implicitly allows
nil
for all types, whereas gluumy lacks anil
value entirely, instead requiring the use of option types. Teal's decision was made in the spirit of maximum compatibility with existing Lua code which depends on such looseness. gluumy is not inherently compatible with existing Lua code without at least some degree of bindings and glue, and thus was able to take a stricter stance.
-
-
Pallene aims to be a "sister language for Lua", offering AOT compilation to dynamically-loadable native modules. It seems to target creating a more-type-safe data layer, called into by existing Lua code