Created
August 14, 2016 11:17
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setInterval(function() { | |
if (Object.keys(player).length === 0) { | |
console.log('register'); | |
socket.emit('register', Math.random().toString()); | |
} else if (player.level == 30) { | |
console.log('done'); | |
console.log(getUuid()); | |
player = undefined; | |
} else if (player.nextExp <= player.exp) { | |
console.log('levelup'); | |
socket.emit('levelUp'); | |
} else if (Object.keys(map).length !== 0) { | |
var eid = -1; | |
var dist = 1e9+7; | |
for (var i = 0; i < map.enemies.length; ++ i) { | |
var e = map.enemies[i]; | |
var d = Math.abs(e.pos_x - player.x) + Math.abs(e.pos_y - player.y); | |
if (d < dist) { | |
dist = d; | |
eid = i; | |
} | |
} | |
if (eid != -1) { | |
var e = map.enemies[eid]; | |
var nx = player.x; | |
var ny = player.y; | |
if (e.pos_x < player.x) { | |
nx -= 1; | |
} else if (e.pos_x > player.x) { | |
nx += 1; | |
} else if (e.pos_y < player.y) { | |
ny -= 1; | |
} else if (e.pos_y > player.y) { | |
ny += 1; | |
} | |
if (nx == e.pos_x && ny == e.pos_y) { | |
console.log('capturefrog'); | |
socket.emit('captureFrog', {id: e.id}); | |
map.enemies.splice(eid, 1) | |
} else { | |
console.log('playermove'); | |
socket.emit('playerMove', {x: nx, y: ny}); | |
} | |
} | |
} | |
}, 100); |
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