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Kevin Galkov kovek

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murder = (howMany, bounce) ->
people = [0..howMany] # people from 0 to 40
for i in people
people[i] = 1
killed = Array()
count=0
for i in [1..howMany]
whichOne = i*bounce - howMany*count
count++ if whichOne> (howMany-bounce)
if people[whichOne] is 1
part1 = 'abcdefghijklm '
part2 = 'nopqrstuvwxyz.'
convert = (text) ->
output = ""
for i in [0...text.length]
index = part1.indexOf text.charAt(i)
if index isnt -1 then output += part2.charAt index else
index = part2.indexOf(text.charAt(i))
output += part1.charAt index
n=[]
n['M'] = 1000
n['CM'] = 900
n['D'] = 500
n['CD'] = 400
n['C'] = 100
n['XC'] = 90
n['L'] = 50
n['XL'] = 40
n['X'] = 10
@kovek
kovek / webkitGetUserMedia.js
Created February 1, 2013 18:41
webkitGetUserMedia isn't working right... When you use audio:true, the browser is supposed to use the microphone. But still, it has an undefined kind... PS: The browser is actually asking me to get access to my microphone, and I grant it.
navigator.webkitGetUserMedia({audio: true, video: false}, function(LocalMediaStream){
audio = document.querySelector('video');
if(typeof window.URL.createObjectURL(LocalMediaStream) != "undefined"){
var file = window.URL.createObjectURL(LocalMediaStream);
audio.src = file;
audio.play();
}
console.log(file);
console.log('>>'+LocalMediaStream.kind); // THIS WILL RETURN UNDEFINED
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUI.DrawTextureWithTexCoords (Rect position, UnityEngine.Texture image, Rect texCoords, Boolean alphaBlend) (at C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/Editor/GUI.cs:215)
Character.Start () (at Assets/Character.cs:13)
using UnityEngine;
using System.Collections;
public class Character : MonoBehaviour {
private float speed = 0.2F;
private Texture[] buffer = new Texture[2];
private Texture image;
void Start () {
Assets/Scripts/MenuManager.cs(25,17):
error CS0030: Cannot convert type
`System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.Dictionary<int,UnityEngine.GameObject>>'
to
`System.Collections.Generic.KeyValuePair<int,UnityEngine.GameObject>'
@kovek
kovek / gist:5201910
Last active December 15, 2015 04:29
RewriteBase /~slackware/slackware.koding.com/website
Redirect /index.html http://slackware.koding.com/dock.php # <- this is not working
#DirectoryIndex dock.php index.html <- this works
@kovek
kovek / gist:5217935
Last active December 15, 2015 06:39
A test I made. The setup: Windows 7 32 bit I ran the code using MinGW using Cod::Blocks I was just trying to see how arrays behaved. When I add 3 or 4 on line 9 there is other behavior that I do not understand, but not as weird as this message: http://pastebin.com/K0HAL5nJ.
#include <iostream>
using namespace std;
int main()
{
string foo[3] = {"a", "b", "c"};
cout << &foo[0] << " minus " << &foo[1] << " equals " << int(&foo[0])-int(&foo[1]) << endl;
cout << *(&foo[0]-4) << endl;
cout << "Hello world!" << endl;
function cd{
cd $1
pwd
}