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#creates a ball and plane for each joint under the hierarchy core, then creates an nCloth and collider out of the two objects and constrains them | |
import maya.cmds as cmd | |
import maya.mel | |
core = "AnimData_Hips" | |
jointsAll = cmd.listRelatives(core, allDescendents=True) | |
jointsAll.reverse() | |
iteration = 1 | |
for place in jointsAll: | |
sphere = "ball_"+place | |
xhips = cmd.getAttr(sphere+".translateX", asString=False) | |
yhips = cmd.getAttr(sphere+".translateY", asString=False) | |
zhips = cmd.getAttr(sphere+".translateZ", asString=False) | |
cmd.spaceLocator( n="loco"+str(iteration), p=(xhips, yhips, zhips)) | |
cmd.parent('loco'+str(iteration), sphere) | |
maya.mel.eval("select -r "+sphere+";") | |
#maya.mel.eval("makeCollideNCloth;") | |
plane = "cloth_"+place | |
maya.mel.eval("select -r "+plane+";") | |
maya.mel.eval("createNCloth 1;") | |
plane = 'polySurface'+str(iteration) | |
cmd.select(cl=True) | |
cmd.select(plane+ ".vtx[60]", add=True) | |
cmd.select(sphere+".vtx[381]", add=True) | |
for i in range(360, 380): | |
cmd.select(sphere+".vtx["+str(i)+"]", add=True) | |
cmd.select(plane, add=True) | |
cmd.select(sphere, add=True) | |
maya.mel.eval("createNConstraint transform 0;") | |
cmd.parent('dynamicConstraint'+str(iteration), 'loco'+str(iteration)) | |
maya.mel.eval('setAttr "nClothShape'+str(iteration)+'.stretchResistance" 2.455;') | |
maya.mel.eval('setAttr "nClothShape'+str(iteration)+'.compressionResistance" 0.03;') | |
maya.mel.eval('setAttr "nClothShape'+str(iteration)+'.bendResistance" 0.03;') | |
iteration +=1 |
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