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I wonder whether I could make this language work.
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- TYPE ITEMTYPE: | |
- A: THREAD | |
- ONE: THREAD | |
- MANY: THREAD | |
- TYPE ITEM: | |
- TYPE: ITEMTYPE | |
- COUNT: NUMBER | |
- ITEMTYPE ARROWTYPE: | |
- A: an | |
- ONE: arrow | |
- MANY: arrows | |
- ITEMTYPE GOLDTYPE: | |
- A: a | |
- ONE: gold | |
- MANY: gold | |
- ITEMTYPE HITTYPE: | |
- A: a | |
- ONE: hit | |
- MANY: hits | |
- ITEM GOLD: | |
- TYPE: GOLDTYPE | |
- COUNT: 2 | |
- ITEM ARROW: | |
- TYPE: ARROWTYPE | |
- COUNT: 0 | |
- ITEM HITS: | |
- TYPE: HITTYPE | |
- COUNT: 0 | |
You enter the fletcher’s shop. The fletcher beckons, “There are arrows | |
for sale and a range out back you can try your skills and maybe win your | |
fortune. For each hit, you win more gold!” // | |
- THREAD SHOP: | |
You have COUNT(ARROWS) {ARROWS.COUNT?and|{GOLD.COUNT?but|and}} COUNT(GOLD). | |
+ -GOLD.COUNT +ARROWS.COUNT | |
[You b[B]uy 3 arrows for a gold piece. ] | |
+ +GOLD -4ARROWS | |
[You s[S]ell 4 arrows for a gold piece. ] | |
+ [You walk through the door to [Visit] the archery range. ] | |
RANGE | |
+ [Leave the store. ] | |
You depart the store through the back door with COUNT(GOLD). | |
HITS.COUNT? | |
- All told you scored COUNT(HITS). | |
END | |
> | |
SHOP | |
- THREAD RANGE: | |
You have COUNT(ARROWS). | |
+ -ARROWS | |
[You s[S]hoot an arrow[.]] | |
- RANDOM | |
- 1: and hit the target, winning {HITS.COUNT? another | a } gold piece! | |
+HITS.COUNT | |
RANGE | |
- 4: and miss. | |
+ [You r[R]eturn to the archery shop. ] | |
SHOP | |
> | |
RANGE | |
- THREAD COUNT: | |
{COUNT|no TYPE.MANY|TYPE.A COUNT TYPE.ONE|COUNT TYPE.MANY} |
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