Created
December 4, 2012 21:47
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DOOM
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.ahead(100); | |
robot.rotateCannon(360); | |
robot.back(150); | |
robot.rotateCannon(360); | |
robot.turn(200); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
//robot.ahead(2); | |
robot.fire(); | |
//robot.back(2); | |
}; | |
// ohhh... we were hit by another robot... | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.turn(50 - ev.bulletBearing); | |
robot.rotateCannon(360); | |
robot.back(50 - ev.bulletBearing); | |
}; | |
// this method gets called whenever we hit a wall... | |
Robot.prototype.onWallCollision = function(ev) { | |
robot.back(50); | |
}; |
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