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September 14, 2019 02:02
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Unityでモノを持ち上げ、離す。
左クリックで物体をとらえ、 左クリックで落とす、右クリックで投げる。
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#pragma strict | |
private var center : Vector3; | |
private var target : GameObject; | |
private var moving : boolean; | |
function Start () { | |
center = Vector3(Screen.width/2, Screen.height/2, 0); | |
moving = false; | |
} | |
function Update () { | |
Screen.lockCursor = true; | |
if (Input.GetButtonDown("Fire1")) { | |
move(); | |
} | |
else if(Input.GetButtonDown("Fire2")){ | |
if(moving){ | |
targetThrow(); | |
} | |
} | |
} | |
function move() { | |
var ray : Ray; | |
var hit : RaycastHit; | |
ray = Camera.main.ScreenPointToRay(center); | |
// 何かにぶつかったら gameObject を取得 | |
if (Physics.Raycast(ray, hit, 10)) { | |
print("hit!"); | |
target = hit.collider.gameObject; | |
//targetGameObject = hit.collider.gameObject; | |
Debug.Log(target.tag); | |
if(target.tag == "Target"){ | |
var camera : GameObject; | |
camera = GameObject.FindWithTag("MainCamera"); | |
if(target.transform.parent == camera.transform){ | |
var movable : GameObject; | |
movable = GameObject.FindWithTag("MovableObjects"); | |
target.transform.parent = movable.transform; | |
target.rigidbody.isKinematic = false; | |
target = null; | |
moving = false; | |
} | |
else{ | |
target.transform.parent = camera.transform; | |
target.rigidbody.isKinematic = true; | |
moving = true; | |
} | |
} | |
} else { | |
//targetGameObject = null; | |
print("not hit!"); | |
} | |
} | |
function targetThrow(){ | |
var movable : GameObject; | |
movable = GameObject.FindWithTag("MovableObjects"); | |
target.transform.parent = movable.transform; | |
target.rigidbody.isKinematic = false; | |
// 放り投げる | |
var direction : Vector3 = transform.forward; | |
target.rigidbody.velocity = direction * 10; | |
target = null; | |
moving = false; | |
} |
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