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An Implementation of a Hash Table using Separate Chaining
/**
Code for https://journaldev.com article
Purpose: A Hash Table Implementation
@author: Vijay Ramachandran
@date: 01-02-2020
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define CAPACITY 50000 // Size of the Hash Table
unsigned long hash_function(char* str) {
unsigned long i = 0;
for (int j=0; str[j]; j++)
i += str[j];
return i % CAPACITY;
}
typedef struct Ht_item Ht_item;
// Define the Hash Table Item here
struct Ht_item {
char* key;
char* value;
};
typedef struct LinkedList LinkedList;
// Define the Linkedlist here
struct LinkedList {
Ht_item* item;
LinkedList* next;
};
typedef struct HashTable HashTable;
// Define the Hash Table here
struct HashTable {
// Contains an array of pointers
// to items
Ht_item** items;
LinkedList** overflow_buckets;
int size;
int count;
};
static LinkedList* allocate_list () {
// Allocates memory for a Linkedlist pointer
LinkedList* list = (LinkedList*) calloc (1, sizeof(LinkedList));
return list;
}
static LinkedList* linkedlist_insert(LinkedList* list, Ht_item* item) {
// Inserts the item onto the Linked List
if (!list) {
LinkedList* head = allocate_list();
head->item = item;
head->next = NULL;
list = head;
return list;
}
else if (list->next == NULL) {
LinkedList* node = allocate_list();
node->item = item;
node->next = NULL;
list->next = node;
return list;
}
LinkedList* temp = list;
while (temp->next) {
temp = temp->next;
}
LinkedList* node = allocate_list();
node->item = item;
node->next = NULL;
temp->next = node;
return list;
}
static Ht_item* linkedlist_remove(LinkedList* list) {
// Removes the head from the linked list
// and returns the item of the popped element
if (!list)
return NULL;
if (!list->next)
return NULL;
LinkedList* node = list->next;
LinkedList* temp = list;
temp->next = NULL;
list = node;
Ht_item* it = NULL;
memcpy(temp->item, it, sizeof(Ht_item));
free(temp->item->key);
free(temp->item->value);
free(temp->item);
free(temp);
return it;
}
static void free_linkedlist(LinkedList* list) {
LinkedList* temp = list;
if (!list)
return;
while (list) {
temp = list;
list = list->next;
free(temp->item->key);
free(temp->item->value);
free(temp->item);
free(temp);
}
}
static LinkedList** create_overflow_buckets(HashTable* table) {
// Create the overflow buckets; an array of linkedlists
LinkedList** buckets = (LinkedList**) calloc (table->size, sizeof(LinkedList*));
for (int i=0; i<table->size; i++)
buckets[i] = NULL;
return buckets;
}
static void free_overflow_buckets(HashTable* table) {
// Free all the overflow bucket lists
LinkedList** buckets = table->overflow_buckets;
for (int i=0; i<table->size; i++)
free_linkedlist(buckets[i]);
free(buckets);
}
Ht_item* create_item(char* key, char* value) {
// Creates a pointer to a new hash table item
Ht_item* item = (Ht_item*) malloc (sizeof(Ht_item));
item->key = (char*) calloc (strlen(key) + 1, sizeof(char));
item->value = (char*) calloc (strlen(value) + 1, sizeof(char));
strcpy(item->key, key);
strcpy(item->value, value);
return item;
}
HashTable* create_table(int size) {
// Creates a new HashTable
HashTable* table = (HashTable*) malloc (sizeof(HashTable));
table->size = size;
table->count = 0;
table->items = (Ht_item**) calloc (table->size, sizeof(Ht_item*));
for (int i=0; i<table->size; i++)
table->items[i] = NULL;
table->overflow_buckets = create_overflow_buckets(table);
return table;
}
void free_item(Ht_item* item) {
// Frees an item
free(item->key);
free(item->value);
free(item);
}
void free_hashtable(HashTable* table) {
// Frees the table
for (int i=0; i<table->size; i++) {
Ht_item* item = table->items[i];
if (item != NULL)
free_item(item);
}
free_overflow_buckets(table);
free(table->items);
free(table);
}
void handle_collision(HashTable* table, unsigned long index, Ht_item* item) {
LinkedList* head = table->overflow_buckets[index];
if (head == NULL) {
// We need to create the list
head = allocate_list();
head->item = item;
table->overflow_buckets[index] = head;
return;
}
else {
// Insert to the list
table->overflow_buckets[index] = linkedlist_insert(head, item);
return;
}
}
void ht_insert(HashTable* table, char* key, char* value) {
// Create the item
Ht_item* item = create_item(key, value);
// Compute the index
int index = hash_function(key);
Ht_item* current_item = table->items[index];
if (current_item == NULL) {
// Key does not exist.
if (table->count == table->size) {
// Hash Table Full
printf("Insert Error: Hash Table is full\n");
// Remove the create item
free_item(item);
return;
}
// Insert directly
table->items[index] = item;
table->count++;
}
else {
// Scenario 1: We only need to update value
if (strcmp(current_item->key, key) == 0) {
free(table->items[index]->value);
table->items[index]->value = (char*) calloc (strlen(value) + 1, sizeof(char));
strcpy(table->items[index]->value, value);
free_item(item);
return;
}
else {
// Scenario 2: Collision
handle_collision(table, index, item);
return;
}
}
}
char* ht_search(HashTable* table, char* key) {
// Searches the key in the hashtable
// and returns NULL if it doesn't exist
int index = hash_function(key);
Ht_item* item = table->items[index];
LinkedList* head = table->overflow_buckets[index];
// Ensure that we move to items which are not NULL
while (item != NULL) {
if (strcmp(item->key, key) == 0)
return item->value;
if (head == NULL)
return NULL;
item = head->item;
head = head->next;
}
return NULL;
}
void ht_delete(HashTable* table, char* key) {
// Deletes an item from the table
int index = hash_function(key);
Ht_item* item = table->items[index];
LinkedList* head = table->overflow_buckets[index];
if (item == NULL) {
// Does not exist. Return
return;
}
else {
if (head == NULL && strcmp(item->key, key) == 0) {
// No collision chain. Remove the item
// and set table index to NULL
table->items[index] = NULL;
free_item(item);
table->count--;
return;
}
else if (head != NULL) {
// Collision Chain exists
if (strcmp(item->key, key) == 0) {
// Remove this item and set the head of the list
// as the new item
free_item(item);
LinkedList* node = head;
head = head->next;
node->next = NULL;
table->items[index] = create_item(node->item->key, node->item->value);
free_linkedlist(node);
table->overflow_buckets[index] = head;
return;
}
LinkedList* curr = head;
LinkedList* prev = NULL;
while (curr) {
if (strcmp(curr->item->key, key) == 0) {
if (prev == NULL) {
// First element of the chain. Remove the chain
free_linkedlist(head);
table->overflow_buckets[index] = NULL;
return;
}
else {
// This is somewhere in the chain
prev->next = curr->next;
curr->next = NULL;
free_linkedlist(curr);
table->overflow_buckets[index] = head;
return;
}
}
curr = curr->next;
prev = curr;
}
}
}
}
void print_search(HashTable* table, char* key) {
char* val;
if ((val = ht_search(table, key)) == NULL) {
printf("%s does not exist\n", key);
return;
}
else {
printf("Key:%s, Value:%s\n", key, val);
}
}
void print_hashtable(HashTable* table) {
printf("\n-------------------\n");
for (int i=0; i<table->size; i++) {
if (table->items[i]) {
printf("Index:%d, Key:%s, Value:%s", i, table->items[i]->key, table->items[i]->value);
if (table->overflow_buckets[i]) {
printf(" => Overflow Bucket => ");
LinkedList* head = table->overflow_buckets[i];
while (head) {
printf("Key:%s, Value:%s ", head->item->key, head->item->value);
head = head->next;
}
}
printf("\n");
}
}
printf("-------------------\n");
}
int main() {
HashTable* ht = create_table(CAPACITY);
ht_insert(ht, "1", "First address");
ht_insert(ht, "2", "Second address");
ht_insert(ht, "Hel", "Third address");
ht_insert(ht, "Cau", "Fourth address");
print_search(ht, "1");
print_search(ht, "2");
print_search(ht, "3");
print_search(ht, "Hel");
print_search(ht, "Cau"); // Collision!
print_hashtable(ht);
ht_delete(ht, "1");
ht_delete(ht, "Cau");
print_hashtable(ht);
free_hashtable(ht);
return 0;
}
@kuriringohankamehameha
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kuriringohankamehameha commented Jun 4, 2021

Hey, thanks for bringing this up. That's a valid point. However, from your snippet, you could directly return when you found an exact match, instead of deleting and then inserting to the rear again.

@alex-tee
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please add a license

@JeffWang0325
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Thank you for sharing this code.
There were some bugs I found. Please refer to the tag "Jeff Revised!" for the detail in the program.
If you have any questions or suggestions about code, please feel free to contact me and discuss with me. 😄😄😄
Program link: https://gist.github.com/JeffWang0325/5bad679ec2c0e5034923d1bf8cb54367

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