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@kylehughes
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A rectangle shape for SwiftUI that can render any edge like a torn piece of paper.
// Copyright 2021 Kyle Hughes
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import SwiftUI
private let drawingOrder: [Edge] = [.top, .trailing, .bottom, .leading]
private let valleyDepth: ClosedRange<CGFloat> = 0.5 ... 6
private let valleyHypotenuseLength: ClosedRange<CGFloat> = 6 ... 18
public struct TornRectangle {
private let tornEdges: Edge.Set
// MARK: Public Initialization
public init(tornEdges: Edge.Set) {
self.tornEdges = tornEdges
}
}
// MARK: - Shape Extension
extension TornRectangle: Shape {
// MARK: Shape Body
public func path(in rect: CGRect) -> Path {
Path { path in
path.move(to: .zero)
for edge in drawingOrder {
let origin = path.currentPoint
while isNotFinishedDrawing(edge, for: path, in: rect) {
path.addLine(to: nextPoint(for: path, along: edge, originatingAt: origin, in: rect))
}
}
}
}
// MARK: Layout Math
private var randomValleyDepth: CGFloat {
.random(in: valleyDepth)
}
private var randomValleyHypotenuseLength: CGFloat {
.random(in: valleyHypotenuseLength)
}
private func calculator(for axis: Axis, along edge: Edge) -> (CGFloat, CGFloat) -> CGFloat {
switch edge {
case .bottom:
return (-)
case .leading:
switch axis {
case .horizontal:
return (+)
case .vertical:
return (-)
}
case .top:
return (+)
case .trailing:
switch axis {
case .horizontal:
return (-)
case .vertical:
return (+)
}
}
}
private func endOf(_ edge: Edge, in rect: CGRect) -> CGPoint {
switch edge {
case .bottom:
return CGPoint(x: rect.minX, y: rect.maxY)
case .leading:
return CGPoint(x: rect.minX, y: rect.minY)
case .top:
return CGPoint(x: rect.maxX, y: rect.minY)
case .trailing:
return CGPoint(x: rect.maxX, y: rect.maxY)
}
}
private func isNotFinishedDrawing(_ edge: Edge, for path: Path, in rect: CGRect) -> Bool {
guard let point = path.currentPoint else {
return false
}
switch edge {
case .bottom:
return rect.minX < point.x
case .leading:
return rect.minY < point.y
case .top:
return point.x < rect.maxX
case .trailing:
return point.y < rect.maxY
}
}
private func nextPoint(
for path: Path,
along edge: Edge,
originatingAt origin: CGPoint?,
in rect: CGRect
) -> CGPoint {
let origin = origin ?? .zero
let currentPoint = path.currentPoint ?? origin
return CGPoint(
x: x(after: currentPoint, along: edge, originatingAt: origin, in: rect),
y: y(after: currentPoint, along: edge, originatingAt: origin, in: rect)
)
}
private func x(
after point: CGPoint,
along edge: Edge,
originatingAt origin: CGPoint,
in rect: CGRect
) -> CGFloat {
switch edge {
case .top, .bottom:
guard point.isNotWithinOneValleyOfEnd(of: edge, in: rect) else {
return endOf(edge, in: rect).x
}
return calculator(for: .horizontal, along: edge)(point.x, randomValleyHypotenuseLength)
case .leading, .trailing:
guard tornEdges.contains(edge.asSet), point.isAlong(edge, originatingAt: origin) else {
return origin.x
}
return calculator(for: .horizontal, along: edge)(origin.x, randomValleyDepth)
}
}
private func y(
after point: CGPoint,
along edge: Edge,
originatingAt origin: CGPoint,
in rect: CGRect
) -> CGFloat {
switch edge {
case .top, .bottom:
guard tornEdges.contains(edge.asSet), point.isAlong(edge, originatingAt: origin) else {
return origin.y
}
return calculator(for: .vertical, along: edge)(origin.y, randomValleyDepth)
case .leading, .trailing:
guard point.isNotWithinOneValleyOfEnd(of: edge, in: rect) else {
return endOf(edge, in: rect).y
}
return calculator(for: .vertical, along: edge)(point.y, randomValleyHypotenuseLength)
}
}
}
// MARK: - Extension for CGPoint
extension CGPoint {
// MARK: Fileprivate Instance Interface
fileprivate func isAlong(_ edge: Edge, originatingAt origin: CGPoint) -> Bool {
switch edge {
case .bottom, .top:
return y == origin.y
case .leading, .trailing:
return x == origin.x
}
}
fileprivate func isNotWithinOneValleyOfEnd(of edge: Edge, in rect: CGRect) -> Bool {
switch edge {
case .bottom:
return valleyHypotenuseLength.upperBound - rect.minX < x
case .leading:
return valleyHypotenuseLength.upperBound - rect.minY < y
case .top:
return x < rect.maxX - valleyHypotenuseLength.upperBound
case .trailing:
return y < rect.maxY - valleyHypotenuseLength.upperBound
}
}
}
// MARK: - Extension for Edge
extension Edge {
// MARK: Fileprivate Instance Interface
fileprivate var asSet: Edge.Set {
switch self {
case .bottom:
return .bottom
case .leading:
return .leading
case .top:
return .top
case .trailing:
return .trailing
}
}
}
// MARK: - Previews
#if DEBUG
public struct TornRectangle_Previews: PreviewProvider {
// MARK: Preview Views
public static var previews: some View {
TornRectangle(tornEdges: .all)
.fill(.green)
.frame(width: 300, height: 300)
.padding()
.previewLayout(.sizeThatFits)
}
}
#endif
@kylehughes
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kylehughes commented Oct 17, 2021

Torn Rectangle

Note: The generated edges are not deterministic.

License

MIT

@kylehughes
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Examples

In Code

Example swift-2

In Practice

FB1gX2dVIAU6PZ-

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