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MAYA2019 選択したノードをロケーター、またはトランスフォームノードの子供にして纏める
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# -*- coding: utf-8 -*- | |
import maya.cmds as mc | |
def GroupNull(oName,oNull): | |
oList = mc.ls(sl=True) | |
#もし何も選択してないならエラー | |
if oList == []: | |
print ("Need select Objects") | |
else: | |
#objの中が1ならロケーター、0ならグループ | |
oList = mc.ls(sl=True) | |
oP = mc.listRelatives(oList[0], p=True) | |
if oNull == 0: | |
oGr = [] | |
oGr.append(mc.group(em=1, w=1, n=oName + "{:03d}".format(0))) | |
print oGr | |
else: | |
oGr = mc.spaceLocator(r=True, n=oName + "{:03d}".format(0)) | |
oSL = mc.ls(sl=True, dag=True, type='shape') | |
mc.setAttr(oSL[0] + ".visibility", 0) | |
print oGr | |
#親子化 | |
oList = oList + oGr | |
print oList | |
mc.parent(oList) | |
#ワールドルートなら実行しない | |
if oP != None: | |
newList = oGr + oP | |
mc.parent(newList) | |
#グループノードの名称。トランスフォームなら0、ロケーターなら1 | |
GroupNull("GroupNull_",0) |
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