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First | Middle | Last | Credit as | Appearance | Amount | Perk | |
---|---|---|---|---|---|---|---|
Daniel | Fedor | Visible | $1000 | Platinum Sponsor | |||
Gian | Prescilla | Visible | $500 | Gold Sponsor | |||
Solar Powered Games | Visible | $500 | Gold Sponsor | ||||
Etienne | Bégué | Visible | $250 | Silver Sponsor | |||
David | Capello | Visible | $250 | Silver Sponsor | |||
Luke | Hutscal | Anonymous | $250 | Silver Sponsor | |||
Michael | Lee | Visible | $250 | Silver Sponsor | |||
Axel | Anceau | Peekmo | Visible | $125 | Super Funder + Mega Pack | ||
George | Kurelic | Visible | $125 | Super Funder + Mega Pack |
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package; | |
import flash.text.TextFormat; | |
import openfl.Assets; | |
import openfl.display.Sprite; | |
import openfl.Lib; | |
import openfl.text.TextField; | |
import openfl.text.TextFieldAutoSize; | |
import openfl.text.TextFormatAlign; |
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HxScout - memory profiling | |
HxSpy - rename for HxCPPObjectGraphViewer | |
HxPyro - track mouse movement and generate heat maps for a given "screen" -- includes framework-agnostic hooks. (Could also repurpose the abstraction for Eye-tracking hardware) | |
HxDemoman - possible rename of Crashdumper |
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package tiles | |
{ | |
import simulation.collision.Segment; | |
//this defines tile geometry and generates it on command | |
// | |
//++TODO: this seems like some sort of factory; it also seems like there's probably a much smarter way to go about doing all of this crap | |
public interface TileEdgeArchetype | |
{ |
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package simulation.collision | |
{ | |
import math.vec2; | |
public class AABB | |
{ | |
public var min:vec2; | |
public var max:vec2; | |
public function AABB(xmin:Number, ymin:Number, xmax:Number, ymax:Number) |
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{ | |
"project" : { | |
"name" : "Mods", | |
"state" : { | |
"position" : { | |
"x" : -158, | |
"y" : 364 | |
}, | |
"zoom" : 0.56880009227646, | |
"currentTree" : 0 |
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Put this image under "assets": | |
http://imgur.com/wFG4Tgc |
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package; | |
import openfl.display.Sprite; | |
import openfl.Lib; | |
import openfl.text.TextField; | |
import openfl.text.TextFieldAutoSize; | |
import openfl.text.TextFormat; | |
import openfl.text.TextFormatAlign; | |
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package; | |
import haxe.io.Bytes; | |
import lime.utils.UInt8Array; | |
import lime.graphics.Image; | |
import lime.graphics.ImageBuffer; | |
import openfl.Assets.AssetLibrary; | |
import openfl.Assets; | |
import openfl.Lib; | |
import openfl.utils.ByteArray; |
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package com.leveluplabs.tdrpg; | |
import flash.display.BitmapData; | |
import flash.geom.Point; | |
import flash.geom.Rectangle; | |
import flixel.FlxG; | |
import flixel.graphics.FlxGraphic; | |
import openfl.Lib; | |
/** | |
* ... |