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A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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FileMerge (opendiff) can really come in handy when you need to visually compare
merging conflicts. Other times it's just a nice visual way to review your days
work.
The following method works by creating a simple bash script (git-diff-cmd.sh)
that sets us up with the proper command line arguments for Git to pass off
files to FileMerge.
This is a story about how I tried to use Go for scripting.
In this story, I’ll discuss the need for a Go script, how we would expect it to behave and the possible implementations; During the discussion I’ll deep dive to scripts, shells, and shebangs.
Finally, we’ll discuss solutions that will make Go scripts work.
Why Go is good for scripting?
While python and bash are popular scripting languages, C, C++ and Java are not used for scripts at all, and some languages are somewhere in between.
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
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Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.