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import cadquery as cq | |
# Parameters for the bearing | |
outer_diameter = 22.0 # Outer diameter of the bearing | |
inner_diameter = 8.0 # Inner diameter of the bearing | |
width = 7.0 # Width of the bearing | |
ball_diameter = 4.0 # Diameter of the bearing balls | |
number_of_balls = 7 # Number of balls in the bearing | |
# Create the outer race | |
outer_race = ( | |
cq.Workplane("XY") |
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import cadquery as cq | |
# Parameters for the cylinder | |
cylinder_height = 50.0 | |
cylinder_radius = 20.0 | |
# Parameters for the rectangular cutouts | |
cutout_width = 5.0 | |
cutout_height = 10.0 | |
cutout_depth = 10.0 | |
# Create the base cylinder | |
cylinder = cq.Workplane("XY").cylinder(cylinder_height, cylinder_radius) |
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import cadquery as cq | |
# Parameters | |
diameter = 10.0 # Diameter of the flowerpot | |
height = 10.0 # Height of the flowerpot | |
thickness = 0.5 # Wall thickness of the flowerpot | |
bottom_thickness = 0.5 # Bottom thickness of the flowerpot | |
# Create the outer shell of the flowerpot | |
outer_shell = cq.Workplane("XY").circle(diameter / 2).extrude(height) | |
# Create the inner cavity by offsetting the outer shell inwards | |
inner_shell = ( |
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static void | |
DrawLights(void) | |
{ | |
int l, i, j, k; | |
vif1SetZWrite(0); | |
vif1SetZTest(0); | |
vif1SetTexture(&textures[TEXID_CRBL]); | |
for(l = 0; l < 4; l++) { |
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GitHub changed the world of open-source. | |
In the beginning it brought together the disconnected programmers who always wanted to work on something with other like-minded people. | |
In the present it's no longer the foreground. Businesses and professionals connect and the profiles become a bragging ground. | |
The GH PR system is stretched to its limits. During the early days this was ok: PRs were few and far between. It worked. | |
I've changed, and so has GitHub. As I grow older I care more about my impact and personal data responsibility. I care about FOSS work being used for profit. |
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<canvas id="canvas" width="800" height="600"></canvas> | |
<script> | |
const canvas = document.getElementById("canvas"); | |
const context = canvas.getContext('2d'); | |
const rgbs = {}; | |
// color is in 565 format | |
function toRGB(color) { | |
const rgb = rgbs[color]; |
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// P = (1−t)2P1 + 2(1−t)tP2 + t2P3 | |
function bezier3(points, segments) = let ( | |
s = 1 / segments | |
) [ | |
for(t = 0; t <= 1 + s; t = t + s) | |
pow((1 - t), 2) * points[0] | |
+ 2 * (1 - t) * t * points[1] | |
+ pow(t, 2) * points[2] | |
]; |
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RE: WHEN WILL WEB BROWSERS BE COMPLETE? | |
2020-10-31 02:46PM | |
A follow-up. | |
There has been some great conversation around the opinion piece. Having read all | |
200+ comments on YCombinator and Gist GitHub, I think it's most productive to | |
respond to them all in this follow-up piece. | |
The piece will be structured by looking at what I think are the most relevant | |
critiques and comments, followed by adding context to others' comments, and |
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WHEN WILL BROWSERS BE COMPLETE? | |
A short exploration into the end game of web browsers. | |
This article may seem to be about bashing Google but it isn't. It's just about | |
reflecting on the current state and how much longer we should see ourselves | |
here. | |
So what is the Web? Well we can agree the Web is a conglomerate of standards | |
proposed by the W3C. So what do those standards define? |
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Theorem andb_eq_orb : | |
forall (b c : bool), | |
(andb b c = orb b c) -> | |
b = c. | |
Proof. | |
intros b c. | |
destruct b eqn:Eb. | |
- destruct c eqn:Ec. | |
+ reflexivity. |
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