- Stage IDs
- Bowser Pathing
- Bowser HP Values
- Weapon Damage Values on Bowser
- Enemy Damage Values
- Misc Values
- Built-in Cheat Code
- Bugs
ID | Name |
---|---|
3 | Castle Lobby |
4 | Castle Courtyard |
5 | Castle Basement |
6 | Castle Upstairs |
7 | Bob omb Battlefield |
8 | Whomp's Fortress |
9 | Jolly Roger's Bay |
11 | Cool Cool Mountain |
15 | Big Boo's Haunt |
16 | Shifting Sand Land |
18 | Lethal Lava Land |
20 | Hazy Maze Cave |
21 | Dire Dire Docks |
24 | Wet Dry World |
25 | Tiny Huge Island |
26 | Tiny Huge Island |
27 | Tiny Huge Island |
28 | Tall Tall Mountain |
30 | Snowman's Land |
32 | Tick Tock Clock |
33 | Rainbow Ride |
36 | Star Select |
A follow counter gets set to 10 seconds immediately after Bowser is done talking and gets decremented during each game update cycle.
Once the timer reaches zero there is a random chance for Bowser to either attempt to breathe fire or slash
If Random.value (the global RNG value) < 0.5, then Bowser will breathe fire. If >= 0.5, then Bowser will slash.
Ideal case is for Bowser to breathe fire, as he stands still longer.
World | HP |
---|---|
Dark World | 300 HP |
Fire Sea | 600 HP |
Sky | 1000 HP |
Weapon | Damage Value |
---|---|
M16 | -2 HP |
Mine | -15 HP |
Pistol | -1 HP |
Rocket Launcher | -8 HP |
Shotgun | -6 HP |
Sniper | -5 HP |
No other weapons damage Bowser at all.
Note: Mario only has 100 HP
Enemy | Value |
---|---|
Amp | -20 HP (Contact) (Electric thingies in Bowser in the Dark World) |
Bob'omb Explosion | -20 HP |
Boo | -20 HP (Contact) |
Bowser | -70 HP (Contact or Slash) |
Bullet Bill Explosion | -30 HP |
Chain Chomp | -30 HP |
Cheep Chomp | -1000HP (Fishes that OHKO you in Tiny Huge Island) |
Chuck-ya | -45 HP (In 15 HP increments over its grab duration) |
Fire | -25 HP (Contact) |
Fire Blowers | -40 HP (Flamethrower thingies in Bowser worlds) |
Goomba | -15 HP (Contact) |
Heave Ho | -20 HP (Contact) (The wind-up thingies in Wet Dry World) |
Lava | -20 HP (Contact) |
Maw-Ray | -30 HP (Contact) |
Monty Mole | -20 HP (Contact) |
Mr I | -20 HP (Contact) |
Piranha Plant | -25 HP (Contact) |
Pokey | -30 HP (Contact) |
Rock Mines (in JRB) | -40 HP |
Rolling Chomp | -30 HP (Contact) |
Scuttle Bug | -20 HP (Contact) |
Skeeter | -20 HP (Contact) |
Sushi | -40 HP (Contact) (Sharks in Dire Dire Docks) |
Thwomp | -1000 HP |
Toxic Maze Gas | -10 HP |
Whomp | -1000 HP |
Name | Value |
---|---|
Big Bully Knockback Timeout | 2 seconds |
Bully Knockback Timeout | 0.75 seconds |
Chuck-ya Grab Duration | 3 seconds |
In version 1.0 of SM64 FPS, if you press P and V on your keyboard at the same time, then the game will proceed to give you every weapon in the game. It's possible to see if the key presses worked, as activating the key combination will deal 5 HP worth of damage to mario, so you'll see a slight red tint on the HUD.
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Goomba's cannot be killed with either the M16 or Sniper Rifle. This is because a Goomba starts with 20HP. However, the M16 does 7 HP of damage, and the Sniper Rifle does 8 HP of damage.
The check internally for deciding whether or not a Goomba dies is "if (health == 0f)" rather than "if (health <= 0)", so if you try to kill a Goomba with an M16 or Sniper Rifle, then its health will go negative and never execute the code to die.
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When collecting 100 coin stars, ensure that you do not pick up a red coin if you have 99 coins. Also don't pick up a blue coin if you have anywhere between 96–99 coins. Doing so will cause the 100 coin star to not spawn, as the game internally checks if your coin count is equal to 100, not greater-than or equal to 100.
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Bowser world red coin stars don't work at all.
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Tick Tock Clock stars also don't work at all.