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@liortal53
Created September 13, 2015 08:48
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Workaround for removing UnityEngine.xml that is included for iOS builds
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
/// <summary>
/// Helper class for removing UnityEngine.xml that is included in iOS builds (bug)
/// </summary>
public static class UnityEngineDocsRemover
{
[PostProcessBuild]
public static void RemoveDocsFromBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget == BuildTarget.iOS)
{
var xmlDocumentationFiles = Directory.GetFiles(pathToBuiltProject, "UnityEngine.xml", SearchOption.AllDirectories);
foreach (var xmlDoc in xmlDocumentationFiles)
{
UnityEngine.Debug.Log("Removing: " + xmlDoc);
File.Delete(xmlDoc);
}
}
}
}
@martinmaxk
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UnityEditor does not exist after building the game. Test before sharing.

@martinmaxk
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Oh, sorry I forgot I had to create a folder named "Editor" and put the script there.

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