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{
"sheetsById": {
"Scene_1": {
"staticOverrides": {
"byObject": {
"DancerTwo": {
"basePosition": {
"x": 4.683544303797468,
"y": 1.2658227848101204
}
/*
* GPU Particle System
* @author flimshaw - Charlie Hoey - http://charliehoey.com
*
* A simple to use, general purpose GPU system. Particles are spawn-and-forget with
* several options available, and do not require monitoring or cleanup after spawning.
* Because the paths of all particles are completely deterministic once spawned, the scale
* and direction of time is also variable.
*
* Currently uses a static wrapping perlin noise texture for turbulence, and a small png texture for
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.WebRTCPeerClient = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
module.exports = after
function after(count, callback, err_cb) {
var bail = false
err_cb = err_cb || noop
proxy.count = count
return
// Started work on this, didn't finish.
//p5 code goes in this file
// include this for to use autofill in vscode
// see https://stackoverflow.com/questions/30136319/what-is-reference-path-in-vscode
/// <reference path="../shared/p5.d/p5.d.ts" />
/// <reference path="../shared/p5.d/p5.global-mode.d.ts" />
2020-07-21 21:08:58.549175-0500 cppSketchTestDebug[5005:206993] Metal API Validation Enabled
ofxAssimpModelLoader
ofxCppSketch
Precompiling headers: g++ -std=c++11 -x c++-header -stdlib=libc++ -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/3d -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/video -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/types -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/app -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/utils -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/apps/myApps/cppSketchTest/../../../libs/openFrameworks/math -I/Users/lisajamhoury/sites/of_v0.11.0_osx_release/
// Copyright (c) 2019 ml5
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
/* ===
ml5 Example
PoseNet example using p5.js
=== */
@lisajamhoury
lisajamhoury / body-tracking-skeleton-2d.html
Created December 4, 2019 02:24
Body tracking with frame counter on data
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Kinect Azure Example</title>
<link
rel="stylesheet"
href="../assets/vendors/bootstrap-4.3.1-dist/css/bootstrap.css"
/>
<link
@lisajamhoury
lisajamhoury / body-tracking-skeleton-2d.html
Last active December 4, 2019 02:25
body tracking skeleton example with rgb commented out
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Kinect Azure Example</title>
<link
rel="stylesheet"
href="../assets/vendors/bootstrap-4.3.1-dist/css/bootstrap.css"
/>
<link

Keybase proof

I hereby claim:

  • I am lisajamhoury on github.
  • I am lisajamhoury (https://keybase.io/lisajamhoury) on keybase.
  • I have a public key ASDHUtD3ChJr4j1ob6iKVGk-w5ig5n2ORYyDt9DvRfKGEwo

To claim this, I am signing this object:

<!--
TO DO
http://localhost:8000/threejs/three.js/examples/#webgl_loader_fbx_ktron
https://github.com/kinectron/kinectron/blob/midterm/examples/threejs_examples/allJoints/sketch.js
http://localhost:8000/threejs/three.js/examples/#webgl_animation_skinning_blending
-->
<!DOCTYPE html>