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public interface ITuple //like a maybe | |
{ | |
ITuple Add<T>(T item); | |
} | |
public class Tuple : ITuple //like a nothing | |
{ | |
public ITuple Add<T>(T item) | |
{ | |
return new Tuple<T>(item); | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Observable:MonoBehaviour | |
{ | |
//stub... | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
// ____ ____ __ _ | |
// / __/_ _____ ______ __/ __/_ __/ /____ ___ ___ (_)__ ___ ___ | |
// / _// // / _ \/ __/ // / _/ \ \ / __/ -_) _ \(_-</ / _ \/ _ \(_-< | |
// /_/ \_,_/_//_/\__/\_, /___//_\_\\__/\__/_//_/___/_/\___/_//_/___/ |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Reflection; | |
using UnityEngine; | |
/** | |
* It works like this: | |
* Add a [LogGroup("groupname")] to every class you want to group |
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Shader "Unlit/ScreenFade" | |
{ | |
Properties | |
{ | |
//https://docs.unity3d.com/Manual/SL-Properties.html | |
//[HideInInspector] | |
//[NoScaleOffset] | |
//[Normal] | |
//[HDR] | |
//[Gamma] |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEngine; | |
using UnityEngine.UI; | |
//using Debug = NotUnityEngine.Debug; |
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Shader "Unlit/GBShader" | |
{ | |
Properties | |
{ | |
//to apply the filter to (could also be a rendertexture) | |
_MainTex ("Texture", 2D) = "white" {} | |
//a 256 x 256 'ramp' image with 4 shades of gray in (each 64 x 256) | |
_PalTex ("Pallete", 2D) = "white" {} | |
//a pow2 virtual resolution for the display | |
_Res ("Resolution", Float) = 64 |
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using UnityEngine; | |
using System.Collections; | |
using Steamworks; | |
using UnityEngine.UI; | |
using System.Collections.Generic; | |
using System; | |
/// <summary> | |
/// Gareth Williams - Lonewolfwilliams LTD | |
/// Wraps the Steamcontroller part of the Steamworks API in a simplified, fluent interface |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Gareth Williams - Lonewolfwilliams LTD | |
/// http://lww.io | |
/// </summary> | |
public class Promises : MonoBehaviour |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
/// <summary> | |
/// Gareth Williams - Lonewolfwilliams LTD | |
/// http://lww.io | |
/// </summary> | |
public class Promises : MonoBehaviour | |
{ |
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