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(
SynthDef(\ruzesintic, {
var out = \out.kr(0);
var pan = \pan.kr(0);
var freq = \freq.kr(440);
var amp = \amp.kr(1) * (-10.dbamp);
var atk = \atk.kr(0.01);
var dec = \dec.kr(0.3);
var sus = \sus.kr(0.5);
var rel = \rel.kr(1.0);
@loopier
loopier / tidal-start-haskell-output
Created December 6, 2019 16:10
tidal in spacemacs
GHCi, version 8.0.2: http://www.haskell.org/ghc/ :? for help
Prelude>
<interactive>:3:18: error:
Variable not in scope: bpsUtils :: IO (t0, t1)
<interactive>:4:12: error:
Variable not in scope: superDirtSetters :: t2 -> IO (t0, t1)
<interactive>:4:29: error: Variable not in scope: getNow
@loopier
loopier / fm.tidal
Last active November 26, 2019 14:38
Supercollider FM7 synth for TidalCycles
-- modulators
mod11 = pF "mod11"
mod12 = pF "mod12"
mod13 = pF "mod13"
mod14 = pF "mod14"
mod15 = pF "mod15"
mod16 = pF "mod16"
mod21 = pF "mod21"
mod22 = pF "mod22"
mod23 = pF "mod23"
@loopier
loopier / 0_reuse_code.js
Last active August 29, 2015 14:19
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
#N canvas 10 40 620 460 10;
#X obj 10 10 cnv 15 400 40 empty empty make_some_noise! 20 12 0 24
-228992 -66577 0;
#X obj 499 21 pddp/dsp;
#X text 17 71 To keep things interesting \, let's make some noise.
We can start with the [noise~] object and connect it to [dac~] to output
sound. We multiply the audio by 0.1 to make it quiet.;
#X obj 274 253 noise~;
#X obj 257 365 dac~;
#X obj 274 305 *~ 0.05;