This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
( | |
SynthDef(\ruzesintic, { | |
var out = \out.kr(0); | |
var pan = \pan.kr(0); | |
var freq = \freq.kr(440); | |
var amp = \amp.kr(1) * (-10.dbamp); | |
var atk = \atk.kr(0.01); | |
var dec = \dec.kr(0.3); | |
var sus = \sus.kr(0.5); | |
var rel = \rel.kr(1.0); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GHCi, version 8.0.2: http://www.haskell.org/ghc/ :? for help | |
Prelude> | |
<interactive>:3:18: error: | |
Variable not in scope: bpsUtils :: IO (t0, t1) | |
<interactive>:4:12: error: | |
Variable not in scope: superDirtSetters :: t2 -> IO (t0, t1) | |
<interactive>:4:29: error: Variable not in scope: getNow |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- modulators | |
mod11 = pF "mod11" | |
mod12 = pF "mod12" | |
mod13 = pF "mod13" | |
mod14 = pF "mod14" | |
mod15 = pF "mod15" | |
mod16 = pF "mod16" | |
mod21 = pF "mod21" | |
mod22 = pF "mod22" | |
mod23 = pF "mod23" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#N canvas 10 40 620 460 10; | |
#X obj 10 10 cnv 15 400 40 empty empty make_some_noise! 20 12 0 24 | |
-228992 -66577 0; | |
#X obj 499 21 pddp/dsp; | |
#X text 17 71 To keep things interesting \, let's make some noise. | |
We can start with the [noise~] object and connect it to [dac~] to output | |
sound. We multiply the audio by 0.1 to make it quiet.; | |
#X obj 274 253 noise~; | |
#X obj 257 365 dac~; | |
#X obj 274 305 *~ 0.05; |