A colored mesh on svg and canvas thanks to d3-canvas-transition module. Adapted from Color Mesh II block.
It uses the d3 symbol API to draw triangles both on canvas and svg.
| license: bsd-3-clause |
A colored mesh on svg and canvas thanks to d3-canvas-transition module. Adapted from Color Mesh II block.
It uses the d3 symbol API to draw triangles both on canvas and svg.
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>Triangular mesh on Canvas</title> | |
| <script src="https://d3js.org/d3.v4.min.js"></script> | |
| <script src="https://giottojs.org/d3-canvas-transition/0.2.6/d3-canvas-transition.js"></script> | |
| </head> | |
| <body> | |
| <div id="paper"> | |
| <label> | |
| <input id='svg' name="type" type="radio" checked> | |
| <span>svg</span> | |
| </label> | |
| <label> | |
| <input id='canvas' name="type" type="radio"> | |
| <span>canvas</span> | |
| </label> | |
| </div> | |
| <div id="example" style="max-width: 960px"></div> | |
| <script> | |
| (function () { | |
| d3.select('#svg').on('click', function () { | |
| draw('svg'); | |
| }); | |
| d3.select('#canvas').on('click', function () { | |
| draw('canvas'); | |
| }); | |
| if (d3.resolution() > 1) { | |
| d3.select('#paper').append('label').html( | |
| "<input id='canvas-low' name='type' type='radio'><span>canvas low resolution</span>" | |
| ); | |
| d3.select('#canvas-low').on('click', function () { | |
| draw('canvas', 1); | |
| }); | |
| } | |
| var example = d3.select("#example"), | |
| width = d3.getSize(example.style('width')), | |
| height = Math.min(500, width), | |
| radius = 30, | |
| margin = 2*radius; | |
| var sampler = poissonDiscSampler(width + 2 * margin, height + 2 * margin, radius), | |
| samples = [], | |
| sample; | |
| while (sample = sampler()) samples.push([sample[0] - margin, sample[1] - margin]); | |
| draw('svg'); | |
| function draw(type, r) { | |
| example.select('.paper').remove(); | |
| var paper = example | |
| .append(type) | |
| .classed('paper', true) | |
| .attr('width', width).attr('height', height).canvasResolution(r).canvas(true); | |
| var voronoi = d3.voronoi() | |
| .extent([[-margin, -margin], [width + margin, height + margin]]), | |
| grid = voronoi.triangles(samples).map(mesh), | |
| marks = d3.symbol().type(function (d) {return d;}).size(function (d) {return d.area;}); | |
| paper | |
| .selectAll("path") | |
| .data(grid) | |
| .enter() | |
| .append("path") | |
| .attr("transform", function (d) { | |
| return "translate(" + d.centeroid[0] + "," + d.centeroid[1] + ")"; | |
| }) | |
| .attr("d", marks) | |
| .style("stroke", function (d) { | |
| return color(d.centeroid); | |
| }) | |
| .style("fill", "#333") | |
| .transition() | |
| .delay(function(d, i) { return i * 1; }) | |
| .style("fill", function (d) { | |
| return color(d.centeroid); | |
| }); | |
| function color (d) { | |
| var dx = d[0] - width / 2, | |
| dy = d[1] - height / 2; | |
| return d3.lab(100 - (dx * dx + dy * dy) / 5000, dx / 10, dy / 10); | |
| } | |
| } | |
| function mesh (d) { | |
| var area = d3.polygonArea(d), | |
| centeroid = d3.polygonCentroid(d); | |
| return { | |
| area: area, | |
| centeroid: centeroid, | |
| draw: function (context, size) { | |
| var m = Math.sqrt(size/area); | |
| context.moveTo(p(m, d[0], 0), p(m, d[0], 1)); | |
| context.lineTo(p(m, d[1], 0), p(m, d[1], 1)); | |
| context.lineTo(p(m, d[2], 0), p(m, d[2], 1)); | |
| context.closePath(); | |
| } | |
| }; | |
| function p(m, v, j) { | |
| return m*(v[j] - centeroid[j]); | |
| } | |
| }; | |
| // Based on https://www.jasondavies.com/poisson-disc/ | |
| function poissonDiscSampler(width, height, radius) { | |
| var k = 30, // maximum number of samples before rejection | |
| radius2 = radius * radius, | |
| R = 3 * radius2, | |
| cellSize = radius * Math.SQRT1_2, | |
| gridWidth = Math.ceil(width / cellSize), | |
| gridHeight = Math.ceil(height / cellSize), | |
| grid = new Array(gridWidth * gridHeight), | |
| queue = [], | |
| queueSize = 0, | |
| sampleSize = 0; | |
| return function () { | |
| if (!sampleSize) return sample(Math.random() * width, Math.random() * height); | |
| // Pick a random existing sample and remove it from the queue. | |
| while (queueSize) { | |
| var i = Math.random() * queueSize | 0, | |
| s = queue[i]; | |
| // Make a new candidate between [radius, 2 * radius] from the existing sample. | |
| for (var j = 0; j < k; ++j) { | |
| var a = 2 * Math.PI * Math.random(), | |
| r = Math.sqrt(Math.random() * R + radius2), | |
| x = s[0] + r * Math.cos(a), | |
| y = s[1] + r * Math.sin(a); | |
| // Reject candidates that are outside the allowed extent, | |
| // or closer than 2 * radius to any existing sample. | |
| if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) return sample(x, y); | |
| } | |
| queue[i] = queue[--queueSize]; | |
| queue.length = queueSize; | |
| } | |
| }; | |
| function far(x, y) { | |
| var i = x / cellSize | 0, | |
| j = y / cellSize | 0, | |
| i0 = Math.max(i - 2, 0), | |
| j0 = Math.max(j - 2, 0), | |
| i1 = Math.min(i + 3, gridWidth), | |
| j1 = Math.min(j + 3, gridHeight); | |
| for (j = j0; j < j1; ++j) { | |
| var o = j * gridWidth; | |
| for (i = i0; i < i1; ++i) { | |
| if (s = grid[o + i]) { | |
| var s, | |
| dx = s[0] - x, | |
| dy = s[1] - y; | |
| if (dx * dx + dy * dy < radius2) return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| function sample(x, y) { | |
| var s = [x, y]; | |
| queue.push(s); | |
| grid[gridWidth * (y / cellSize | 0) + (x / cellSize | 0)] = s; | |
| ++sampleSize; | |
| ++queueSize; | |
| return s; | |
| } | |
| } | |
| }()); | |
| </script> | |
| </body> |