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Lee Standen lstanden

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lstanden / gist:4731634
Last active December 12, 2015 06:48
GC bombing out?
(gdb) backtrace
#0 x86_64_fallback_frame_state (fs=0x1683840, context=<optimised out>) at ./md-unwind-support.h:53
#1 uw_frame_state_for (context=context@entry=0x1683750, fs=fs@entry=0x1683840) at ../../../src/libgcc/unwind-dw2.c:1187
#2 0x00007fa85d840fcc in _Unwind_Backtrace (trace=0x7fa86014e860, trace_argument=0x1683a00) at ../../../src/libgcc/unwind.inc:290
#3 0x00007fa86014e9e8 in backtrace () from /lib/x86_64-linux-gnu/libc.so.6
#4 0x000000000052c400 in rb_vm_bugreport () at vm_dump.c:796
#5 0x000000000057cc63 in report_bug (file=file@entry=0x1742e40 "/home/standen/.rbenv/versions/1.9.3-p385/bin/rspec", line=<optimised out>, fmt=fmt@entry=0x5b9aca "Segmentation fault", args=args@entry=0x1685bc8) at error.c:258
#6 0x000000000057e000 in rb_bug (fmt=fmt@entry=0x5b9aca "Segmentation fault") at error.c:277
#7 0x00000000004b9ba2 in sigsegv (sig=<optimised out>, info=<optimised out>, ctx=<optimised out>) at signal.c:609
#8 <signal handler called>
#!/usr/bin/env perl
use strict;
# Remove all non-core dependencies so our "local" folder is always used.
use lib::core::only;
use FindBin;
use Config;
Shader "FactoryGame/Block Shader" {
Properties {
_MyArr("Tex", 2DArray) = "" {}
_SliceRange("SliceRange", Range(1,24)) = 0
_UVScale("UVScale", Float) = 1.0
}
SubShader {
Pass {
CGPROGRAM
# Reads the `crafttweaker.log` and generates a `_oredict.zs` which removes all duplicates
require 'erb'
require 'set'
def mod_priority
[
'thermalfoundation',
'enderio',
'mekanism',