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Flappy Codidactyl JS
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function ee() { | |
style = document.createElement("style"); | |
style.innerText = ".fngm-ee { background-color: #000a; position: fixed; top: 0; left: 0; right: 0; bottom: 0; z-index: 10000; } .fngm-cv { background-color: white; margin: 3rem; height: calc(100% - 6rem); width: calc(100% - 6rem); }"; | |
document.body.appendChild(style); | |
eee = document.createElement("div"); | |
eee.classList.add('fngm-ee'); | |
eee.innerHTML = "<canvas class=\"fngm-cv\" height=1000 width=600></canvas>"; | |
document.body.appendChild(eee); | |
eee.addEventListener("click", (e) => { | |
if(e.target == eee) { | |
style.remove(); | |
eee.remove(); | |
} | |
}) | |
function loadImage(url) { | |
return new Promise(r => { let i = new Image(); i.onload = (() => r(i)); i.src = url; }); | |
} | |
map = eee.querySelector("canvas"); | |
ctx = map.getContext('2d'); | |
game_state = { | |
codidactyl_position: 400, | |
codidactyl_direction: -1, | |
score: 0, | |
speed: 15, | |
started: false, | |
lost: false, | |
lollipops: [] | |
}; | |
map.width = map.getBoundingClientRect().width; | |
codidactyl_image = new Image(); | |
lollipop_image = new Image(); | |
candy_image = new Image(); | |
codidactyl_image.onload = function () { | |
lollipop_image.onload = function () { | |
document.body.addEventListener("keydown", jump_handler); | |
document.body.addEventListener("click", jump_handler); | |
setTimeout(drawloop, 1); | |
} | |
lollipop_image.src = 'https://codidact.com/lollipop.png' | |
} | |
codidactyl_image.src = 'https://codidact.com/codidactyl.png' | |
async function mainloop() { | |
function codidactylHandle() { | |
if (game_state.lost) return; | |
setTimeout(codidactylHandle, game_state.speed); | |
game_state.codidactyl_position += game_state.codidactyl_direction; | |
if (game_state.codidactyl_position > 0) { | |
game_state.codidactyl_direction--; | |
} else if (game_state.codidactyl_position == 0) { | |
game_state.codidactyl_direction = 0; | |
} | |
} | |
async function lollipopHandle() { | |
if (game_state.lost) return; | |
setTimeout(lollipopHandle, game_state.speed); | |
lollipops = game_state.lollipops.map((k) => [k[0], k[1] - 5]); | |
recalc = lollipops.length == 0; | |
if (!recalc) { | |
recalc = lollipops[lollipops.length - 1][1] < 1700; | |
} | |
if (recalc) { | |
threshold = 0.05; | |
if (game_state.score > 500) threshold = 0.1 | |
if (game_state.score > 1500) threshold = 0.15 | |
if (Math.random() < threshold) { | |
lollipops.push([Math.random() * 0.6 + 0.2, 2050]); | |
} | |
} | |
if (lollipops[0][1] < -150) { | |
lollipops.shift(); | |
} else if (lollipops[0][1] == 125) { | |
game_state.score += 1; | |
} | |
game_state.lollipops = lollipops; | |
} | |
async function collisionHandle() { | |
if (game_state.lost) return; | |
setTimeout(collisionHandle, game_state.speed); | |
if (game_state.lollipops.length == 0) | |
return; | |
relevant_lollipop = game_state.lollipops[0]; | |
if (relevant_lollipop[1] > 250 - 125/2 && relevant_lollipop[1] < 250 + 125/2) { | |
upper_limit = 1000 * (1 - relevant_lollipop[0] + 0.2); | |
lower_limit = 1000 * (1 - relevant_lollipop[0] - 0.2) + 100; | |
if(game_state.codidactyl_position > upper_limit) | |
game_state.lost = true; | |
if(game_state.codidactyl_position < lower_limit) | |
game_state.lost = true; | |
} | |
if(game_state.codidactyl_position <= 50) | |
game_state.lost = true; | |
} | |
setTimeout(codidactylHandle, 1); | |
setTimeout(lollipopHandle, 2); | |
setTimeout(collisionHandle, 3); | |
} | |
function drawloop() { | |
setTimeout(drawloop, 16); | |
ctx.clearRect(0, 0, map.width, map.height); | |
if (!game_state.started) { | |
ctx.font = (4*map.width/100) + "px monospace"; | |
ctx.fillStyle = "rgba(0,0,0,0.8)"; | |
ctx.fillText("- Flappy Codidactyl -", map.width/4, 150) | |
ctx.fillText("Press Space to start", map.width/4, 350) | |
return; | |
} | |
ctx.beginPath(); | |
ctx.moveTo(0, 950) | |
ctx.lineTo(10000, 950) | |
ctx.stroke() | |
ctx.drawImage(codidactyl_image, 250, 1000 - game_state.codidactyl_position, 100, 100) | |
for (let pos = 0; pos < game_state.lollipops.length; pos++) { | |
const elpos = game_state.lollipops[pos]; | |
upper_img = 1000 * (elpos[0] - 0.2) - 1000; | |
lower_img = 1000 * (elpos[0] + 0.2); | |
ctx.drawImage(lollipop_image, elpos[1], lower_img, 125, 1000) | |
ctx.save() | |
ctx.translate(elpos[1] + 125 * 0.5, upper_img + 1000 * 0.5); | |
ctx.rotate(Math.PI); | |
ctx.translate(- elpos[1] - 125 * 0.5, - upper_img - 1000 * 0.5); | |
ctx.drawImage(lollipop_image, elpos[1], upper_img, 125, 1000) | |
ctx.restore(); | |
} | |
ctx.font = "20px monospace"; | |
ctx.fillStyle = "rgba(0,0,0,0.5)"; | |
if (game_state.lost) { | |
ctx.fillText("You lost. Final Score: " + Math.floor(game_state.score), 0, 20) | |
ctx.fillText("Press Space to restart ", 0, 50) | |
} else { | |
ctx.fillText("Score: " + Math.floor(game_state.score), 0, 20) | |
} | |
} | |
function jump_handler(e) { | |
if (typeof e.code == "undefined" || e.code == "Space") { | |
if (!game_state.started) { | |
setTimeout(function () { game_state.started = true; mainloop() }, 50); | |
} else if(game_state.lost) { | |
game_state = { | |
codidactyl_position: 500, | |
codidactyl_direction: 0, | |
speed: 15, | |
score: 0, | |
started: true, | |
lost: false, | |
lollipops: [] | |
}; | |
mainloop() | |
} else { | |
game_state.codidactyl_direction = 16 | |
} | |
} | |
} | |
} | |
(function() { | |
today = new Date(); | |
if(today.getDate() != 1 || today.getMonth() != 3) return; | |
kon_state = 0; | |
window.addEventListener("keydown", (e) => { | |
if(document.body.querySelector(".fngm-ee")) return false; | |
if(kon_state == 0 && e.key == "ArrowUp") kon_state = 1; | |
else if(kon_state == 1 && e.key == "ArrowUp") kon_state = 2; | |
else if(kon_state == 2 && e.key == "ArrowUp") kon_state = 2; | |
else if(kon_state == 2 && e.key == "ArrowDown") kon_state = 3; | |
else if(kon_state == 3 && e.key == "ArrowDown") kon_state = 4; | |
else if(kon_state == 4 && e.key == "ArrowLeft") kon_state = 5; | |
else if(kon_state == 5 && e.key == "ArrowRight") kon_state = 6; | |
else if(kon_state == 6 && e.key == "ArrowLeft") kon_state = 7; | |
else if(kon_state == 7 && e.key == "ArrowRight") kon_state = 8; | |
else if(kon_state == 8 && e.key == "b") kon_state = 9; | |
else if(kon_state == 9 && e.key == "a") kon_state = 10; | |
else if(kon_state == 10 && e.key == "Enter") { kon_state = 11; ee(); } | |
else kon_state = 0; | |
}) | |
})(); |
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