Created
January 8, 2020 14:00
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Processing drizzle translated into python
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# original source: https://github.com/ian-bateman/generative_art/tree/master/drizzle | |
import random | |
import sys | |
DROPLETS = [] | |
N_DROPLETS = 4000 | |
BLUE_COUNT = None | |
BLUE_UP = None | |
class Droplet: | |
def __init__(self, x, y): | |
self.x1 = x | |
self.y1 = y | |
self.x2 = None | |
self.y2 = None | |
self.vel = 4 | |
self.radius = 300 | |
self.y_offset = y1 | |
self.accel = random.randrange(0.01, 0.04) | |
self.c = color(random.randrage(140, 200), random.randrange(140, 200), 255) | |
def draw_particle(self): | |
self.update_particle() | |
stroke(self.c) | |
strokeWeight(3.5) | |
def update_particle(self): | |
if self.y1 > height: | |
self.vel = 4 | |
self.x1 = random.randrange(width) | |
self.y1 = random.randrange(0 - height, 0) | |
self.x2 = self.x1 | |
self.y2 = self.y1 | |
self.y_offset = self.y1 | |
self.accel = random.randrange(0.001, 0.004) | |
self.y1 = self.vel + self.y_offset | |
self.vel += random.randrange(1 + self.accel, 4 + self.accel) | |
self.accel += self.accel * random.randrange(0.01, 0.04) | |
self.x2 = self.x1 | |
self.y2 = self.y1 | |
self.y1 = self.vel + self.y_offset | |
line(self.x1, self.y1, self.x2, self.y2) | |
def setup_seed(): | |
seed = random.randrange(sys.maxint) | |
print('Seed is {}'.format(seed)) | |
random.random(seed) | |
def setup(): | |
setup_seed() | |
size(1536, 768) | |
smooth(8) | |
background(0) | |
BLUE_COUNT = 0 | |
BLUE_UP = True | |
for _ in range(N_DROPLETS): | |
DROPLETS.append(Droplet(random.randrange(width), random.randrange(0 - height, 0))) | |
def draw(): | |
noStroke() | |
fill(0, BLUE_COUNT / 4, BLUE_COUNT, 15) | |
if BLUE_UP: | |
BLUE_COUNT += 1 | |
if BLUE_COUNT >= 120: | |
BLUE_UP = not BLUE_UP | |
else: | |
BLUE_COUNT -= 1 | |
if BLUE_UP <= 80: | |
BLUE_UP = not BLUE_UP | |
rect(0, width, height) | |
for droplet in DROPLETS: | |
droplet.draw_particle() |
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