Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
public class ButtonExtention : Button
public UnityEvent onLongPress = new UnityEvent();
public float longPressIntervalSeconds = 1.0f;
private float pressingSeconds = 0.0f;
private bool isEnabledLongPress = true;
private bool isPressing = false;
void Update()
if (isPressing && isEnabledLongPress)
pressingSeconds += Time.deltaTime;
if (pressingSeconds >= longPressIntervalSeconds)
isEnabledLongPress = false;
public override void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData)
isPressing = true;
public override void OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData)
pressingSeconds = 0.0f;
isEnabledLongPress = true;
isPressing = false;
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.