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@madhawav
Created January 20, 2019 13:04
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Created using remix-ide: Realtime Ethereum Contract Compiler and Runtime. Load this file by pasting this gists URL or ID at https://remix.ethereum.org/#version=soljson-v0.4.16+commit.d7661dd9.js&optimize=false&gist=
pragma solidity >=0.4.22 <0.6.0;
contract Ballot {
struct Voter {
uint weight;
bool voted;
uint8 vote;
address delegate;
}
struct Proposal {
uint voteCount;
}
address chairperson;
mapping(address => Voter) voters;
Proposal[] proposals;
/// Create a new ballot with $(_numProposals) different proposals.
constructor(uint8 _numProposals) public {
chairperson = msg.sender;
voters[chairperson].weight = 1;
proposals.length = _numProposals;
}
/// Give $(toVoter) the right to vote on this ballot.
/// May only be called by $(chairperson).
function giveRightToVote(address toVoter) public {
if (msg.sender != chairperson || voters[toVoter].voted) return;
voters[toVoter].weight = 1;
}
/// Delegate your vote to the voter $(to).
function delegate(address to) public {
Voter storage sender = voters[msg.sender]; // assigns reference
if (sender.voted) return;
while (voters[to].delegate != address(0) && voters[to].delegate != msg.sender)
to = voters[to].delegate;
if (to == msg.sender) return;
sender.voted = true;
sender.delegate = to;
Voter storage delegateTo = voters[to];
if (delegateTo.voted)
proposals[delegateTo.vote].voteCount += sender.weight;
else
delegateTo.weight += sender.weight;
}
/// Give a single vote to proposal $(toProposal).
function vote(uint8 toProposal) public {
Voter storage sender = voters[msg.sender];
if (sender.voted || toProposal >= proposals.length) return;
sender.voted = true;
sender.vote = toProposal;
proposals[toProposal].voteCount += sender.weight;
}
function winningProposal() public view returns (uint8 _winningProposal) {
uint256 winningVoteCount = 0;
for (uint8 prop = 0; prop < proposals.length; prop++)
if (proposals[prop].voteCount > winningVoteCount) {
winningVoteCount = proposals[prop].voteCount;
_winningProposal = prop;
}
}
}
import "remix_tests.sol"; // this import is automatically injected by Remix.
import "./ballot.sol";
contract test3 {
Ballot ballotToTest;
function beforeAll () public {
ballotToTest = new Ballot(2);
}
function checkWinningProposal () public {
ballotToTest.vote(1);
Assert.equal(ballotToTest.winningProposal(), uint(1), "1 should be the winning proposal");
}
function checkWinninProposalWithReturnValue () public view returns (bool) {
return ballotToTest.winningProposal() == 1;
}
}
pragma solidity ^0.4.16;
contract HelloWorld {
uint256 counter = 5;
address owner = msg.sender; //set owner as msg.sender
function add() public {
counter++;
}
function subtract() public { //decreases counter by 1
counter--;
}
function getCounter() public constant returns (uint256) {
return counter;
}
function kill() public
{
//self-destruct function,
if(msg.sender == owner)
selfdestruct(owner);
}
function () public payable {
}
}
pragma solidity ^0.4.16;
/**
* A Two Player TicTacToe Game played using a smart contract.
* P.S. I am just starting to learn solidity.
* Author: madhawav
*/
contract TicTacToe
{
uint boardWidth;
uint[] cells;
address master = msg.sender;
address player1;
address player2;
uint nextTurn = 0;
/**
* Must be called by the initiator of contract. Starts a game between caller and a specified opponent
*/
function init(uint size, address opponent) public{
if(msg.sender == master && opponent != master)
{
boardWidth = size;
cells = new uint[](size*size);
player1 = master;
player2 = opponent;
nextTurn = 1;
}
}
/**
* Preview board
*/
function getBoard() public constant returns (uint[]) {
return cells;
}
/**
* View players in game
*/
function getPlayers() public constant returns (address,address){
return (player1, player2);
}
function _setCell(uint x, uint y, uint val) internal {
cells[y*boardWidth + x] = val;
}
/**
* Returns true if my turn
*/
function checkMyTurn() constant returns (bool){
if(checkResult() != 0)
return false;
address turnAddress = player1;
if(nextTurn == 2)
turnAddress = player2;
if(msg.sender == turnAddress)
return true;
return false;
}
function _passTurn() internal {
if(nextTurn == 1)
nextTurn = 2;
else
nextTurn = 1;
}
function _getCell(uint x, uint y) internal constant returns (uint){
return cells[y*boardWidth + x];
}
/**
* Play my turn
*/
function playCell(uint x, uint y) public {
if(checkMyTurn())
{
if(_getCell(x,y) == 0)
{
_setCell(x,y,nextTurn);
_passTurn();
}
}
}
/**
* Check game status
* 0: Game on
* 1: Player 1 has won
* 2: Player 2 has won
* 3: Game has tied
* 4: Game has not started yet
*/
function checkResult() constant returns (uint){
if(nextTurn == 0)
return 4; // Game has not started yet
if(isWin(1))
return 1;
if(isWin(2))
return 2;
//Check for blank cells
for(uint i = 0; i < boardWidth*boardWidth; i++)
{
if(cells[i] == 0)
return 0; // Game still on
}
return 3; //Draw
}
function isWin(uint player) internal constant returns (bool) {
// Check rows
for(uint y = 0; y < boardWidth; y++){
bool failed = false;
for(uint x = 0; x < boardWidth; x++){
if(_getCell(x,y) != player)
{
failed = true;
break;
}
}
if(!failed)
return true;
}
//Check columns
for(x = 0; x < boardWidth; x++){
failed = false;
for(y = 0; y < boardWidth; y++){
if(_getCell(x,y) != player)
{
failed = true;
break;
}
}
if(!failed)
return true;
}
// Positive Diagonal
failed = false;
for(x = 0; x < boardWidth; x++)
{
if(_getCell(x,x) != player)
{
failed = true;
break;
}
}
if(!failed)
return true;
// Negative Diagonal
failed = false;
for(x = 0; x < boardWidth; x++)
{
if(_getCell(boardWidth - x - 1,x) != player)
{
failed = true;
break;
}
}
if(!failed)
return true;
}
}
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