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Samba config for Open PS2 Loader (PlayStation 2)
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# This setup works pretty well for OPL with a network link that travels through | |
# two UniFi switches and connects to a Samba server running inside Docker. The | |
# host OS is Debian with a ZFS filesystem and the container OS is also Debian. | |
# Latest Samba (4.11+). | |
[global] | |
# ====================== | |
# General Samba settings | |
# ====================== | |
log level = 1 | |
workgroup = WORKGROUP | |
server string = PS2 Samba Server | |
server role = standalone server | |
log file = /dev/stdout | |
max log size = 0 | |
# Disable printers. | |
load printers = no | |
printing = bsd | |
printcap name = /etc/printcap | |
printcap cache time = 0 | |
disable spoolss = yes | |
pam password change = yes | |
map to guest = bad user | |
usershare allow guests = yes | |
create mask = 0664 | |
force create mode = 0664 | |
directory mask = 0775 | |
force directory mode = 0775 | |
force user = | |
force group = users | |
# =========================== | |
# PlayStations 2 OPL settings | |
# =========================== | |
# Lower the minimum protocol to NT1 (a SMB1 dialect), this is required since | |
# Samba 4.11 changed the default and deprecated SMB1. | |
# See https://github.com/ifcaro/Open-PS2-Loader/issues/86 and | |
# https://github.com/ps2dev/ps2sdk/issues/72 for future SMB2 support. | |
server min protocol = NT1 | |
server signing = disabled | |
smb encrypt = disabled | |
# Tweak socket options for lower delay. We also set TCP_KEEPIDLE to 20s which is | |
# about what it takes to reset the console and launch OPL, this avoids keeping | |
# file locks around for too long. We could try to optimize socket buffer sizes | |
# but Linux should do this automatically. | |
# TODO(mafredri): Do more testing with TCP_QUICKACK. | |
socket options = TCP_NODELAY TCP_KEEPIDLE=20 IPTOS_LOWDELAY SO_KEEPALIVE | |
# Disable keepalive to avoid hanging onto locks. Should not be needed | |
# due to SO_KEEPALIVE and helps with FMV audio stutter. | |
keepalive = 0 | |
# ------------------------------------ | |
# Attempt to speed up reads and writes | |
# ------------------------------------ | |
# This setting only works for oplocked files but OPL doesn't oplock. | |
write cache size = 0 | |
# Speed up directory listings. | |
getwd cache = yes | |
# Remove audio stutter in FMVs. | |
large readwrite = yes | |
# Disable asynchronous reads and writes. | |
aio read size = 0 | |
aio write size = 0 | |
# This might help with performance as the system doesn't need to check locks. | |
# OPL is the only client so we don't care about locks anyway. | |
strict locking = no | |
# ---------- | |
# ZFS tuning | |
# ---------- | |
# Don't listen to client requests for sync. | |
strict sync = no | |
# ZFS does not support preallocation (copy-on-write FS). | |
strict allocate = no | |
# Disable low-latency file operations for better performance. | |
read raw = no | |
write raw = no | |
# ---- | |
# Misc | |
# ---- | |
# Allow symlinks, useful for symlinking saves for multi-disk games. | |
follow symlinks = yes | |
[PS2] | |
comment = PlayStation 2 | |
path = /mnt/ps2 | |
browsable = yes | |
guest ok = yes | |
public = yes | |
available = yes | |
read only = no | |
veto files = /._*/.apdisk/.AppleDouble/.DS_Store/.TemporaryItems/.Trashes/desktop.ini/ehthumbs.db/Network Trash Folder/Temporary Items/Thumbs.db/ | |
delete veto files = yes |
@SpazCode153 no, PS2 is connected to the same lan as NAS hosting the container with samba. Docker container, vanilla alpine linux + just samba packages.
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@tomeq82 Just to confirm, your PS2 is directly connected to the samba device via LAN cable? What device are you using to share your games via samba?