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How do you convert a quaternion into an axis-angle representation?

The way that I do it using tf is like this (ROS Fuerte) . [Assuming that q_msg is geometry_msgs::Quaternion]

#include <tf/tf.h>    
double roll, pitch, yaw;
tf::Quaternion q;
tf::quaternionMsgToTF(q_msg, q);
tf::Matrix3x3(q).getEulerYPR(yaw, pitch, roll);

You can also use fixed-angle function getRPY. More information can be found here:

It is possible to use Bullet directly. Lots of tf stuff are just wrappers around Bullet. Unfortunately I had some problems adding Bullet directly as a rosdep to my package.

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