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marcedwards / high-dpi-media.css
Last active November 19, 2023 12:56
A CSS media query that captures almost all high DPI aware devices.
/* ---------------------------------------------------------- */
/* */
/* A media query that captures: */
/* */
/* - Retina iOS devices */
/* - Retina Macs running Safari */
/* - High DPI Windows PCs running IE 8 and above */
/* - Low DPI Windows PCs running IE, zoomed in */
/* - Low DPI Windows PCs and Macs running Firefox, zoomed in */
/* - Android hdpi devices and above */
#!/bin/sh
function moveAssetImages
{
usage="usage: moveAssetImages /path/to/folderOfImages /path/to/Images.xcassets"
sourceDir=$1
assetsDir=$2
if [ $# != 2 ]; then
@marcedwards
marcedwards / Vinyl vs CD vs digital audio
Last active June 28, 2019 10:45
Vinyl vs CD vs digital audio
# Vinyl vs CD vs digital audio
I thought I’d provide some feedback on this discusion.
At one point in my career, I thought I was going to be a music producer, and I’ve spent about 20 years writing, recording and producing music. Writing mostly electronic music played by DJs, and given the timeframe we’re talking about, I actually started mixing (as in the audio engineer definition) while vinyl accounted for close to 100% of sales, so everything we did ended up being mastered for vinyl.
As part of this process, we’d send every single release off to be mastered for vinyl, and receive an acetate (a one off copy), a test pressing (initial pressings using the vinyl master), or the final release pressing and be able to compare it to not only a 16bit/44.1khz master of the exact same recording, but we were also often able to compare directly to a 24bit/44.1khz master and 24bit/44.1khz pre-mastered version of the exact same song. And all typically on studio nearfield masters and really nice headphones.
Keep in mi
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Fira Sans", "Droid Sans", "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
@marcedwards
marcedwards / loadingspinner.pde
Created May 30, 2018 02:25
A loading spinner with 6 dots
// A loading spinner with 6 dots.
// By @marcedwards from @bjango.
//
// Pretty messy and hacked together, but it works. ¯\_(ツ)_/¯
// Created using Processing 3.3.7.
float scaler = 0.24 * 4; // Scale the entire design.
float scalerb = 4; // Scale the entire design more.
int frame = 0;
@marcedwards
marcedwards / counter.pde
Created June 6, 2018 12:36
Processing source code for a counter that displays seconds and 100ths of a second.
// A counter that displays seconds and 100ths of a second.
// By @marcedwards from @bjango.
//
// You’ll need to use Tools › Create Font to convert a font file to a Processing .vlw file.
// Created using Processing 3.3.7.
PFont font;
float time = 0;
void draw() {
@marcedwards
marcedwards / spinner.pde
Last active November 22, 2020 22:20
A loading spinner for Processing 3.3.7
// A loading spinner.
// By @marcedwards from @bjango.
void setup() {
size(300, 300, P2D);
frameRate(30);
smooth(8);
noFill();
stroke(255);
strokeWeight(6);
@marcedwards
marcedwards / colourspinner.pde
Last active January 6, 2024 07:14
A colourful loading spinner for Processing 3.3.7
// A colourful loading spinner.
// By @marcedwards from @bjango.
void setup() {
size(512, 512, P2D);
frameRate(30);
smooth(8);
noFill();
strokeWeight(10);
}
@marcedwards
marcedwards / mkbhd-intro.pde
Created September 27, 2018 11:21
An attempt at recreating the intro to MKBHD’s awesome videos, using Processing.
// An attempt at recreating the intro to MKBHD’s awesome videos.
// MKBHD’s videos can be seen here: https://www.youtube.com/marquesbrownlee
// A GIF of the result can be seen here: https://i.imgur.com/EAfI0uJ.gif
//
// Code by @marcedwards from @bjango.
float n1 = 0;
float n2 = 0;
float ease = 0;
@marcedwards
marcedwards / oledtest.pde
Created October 20, 2018 05:29
OLED black smearing test for Processing 3.4
// OLED black smearing test for Processing 3.4.
// Black smearing = changing pixels to and from pure black is slower than changing to and from other colours.
//
// Code by @marcedwards from @bjango.
void setup() {
size(360, 360, P2D);
frameRate(60);
smooth(8);
noStroke();