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@marcedwards
marcedwards / high-dpi-media.css
Last active Nov 20, 2019
A CSS media query that captures almost all high DPI aware devices.
View high-dpi-media.css
/* ---------------------------------------------------------- */
/* */
/* A media query that captures: */
/* */
/* - Retina iOS devices */
/* - Retina Macs running Safari */
/* - High DPI Windows PCs running IE 8 and above */
/* - Low DPI Windows PCs running IE, zoomed in */
/* - Low DPI Windows PCs and Macs running Firefox, zoomed in */
/* - Android hdpi devices and above */
@marcedwards
marcedwards / outofsynclines.pde
Last active Nov 16, 2019
Out of sync lines in Processing
View outofsynclines.pde
//
// Out of sync lines.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
// A GIF of this code can be seen here:
// https://twitter.com/marcedwards/status/1195668786340233221
//
View min-device-pixel-ratio.md

Devices with -webkit-min-device-pixel-ratio: 1.0

  • All non-Retina Macs
  • Apple iPhone (1st generation)
  • Apple iPhone 3G
  • Apple iPhone 3GS
  • Apple iPad (1st generation)
  • Apple iPad 2
  • Apple iPad mini (1st generation)
  • Acer Iconia A500
View cubesanddiamonds.pde
//
// Cubes and diamonds.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
// A GIF of this code can be seen here:
// https://twitter.com/marcedwards/status/1167765622899347459
//
@marcedwards
marcedwards / perlintextdisplacement.pde
Created Apr 9, 2019
Perlin noise text displacement
View perlintextdisplacement.pde
//
// Perlin noise text displacement.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
PGraphics textbuffer;
void setup() {
@marcedwards
marcedwards / circlesofdots.pde
Created Jun 28, 2019
Circles of dots in Processing
View circlesofdots.pde
//
// Circles of dots.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
// A GIF of this code can be seen here:
// https://twitter.com/marcedwards/status/1144236924095234053
//
@marcedwards
marcedwards / cubesofcubes.pde
Last active Aug 19, 2019
Cubes of cubes in Processing
View cubesofcubes.pde
//
// Cubes of cubes.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
// A GIF of this code can be seen here:
// https://twitter.com/marcedwards/status/1152196928853049344
//
@marcedwards
marcedwards / twister.pde
Last active Aug 8, 2019
A twisty 3D effect using a 2D image, created with Processing
View twister.pde
// A sin-y, wobbly, twisty, 3D-looking thing that slices up an image to create its effect.
// For more information and to download the image required, visit:
// https://dribbble.com/shots/5843126-Twisty-3D-effect-using-a-2D-image
//
// Place the image inside a folder called “data” alongside the Processing sketch for it to work.
// Created using Processing 3.4.
//
// Code by @marcedwards from @bjango.
PImage twist;
@marcedwards
marcedwards / zoomingspiral.pde
Last active Jul 21, 2019
Zooming spiral in Processing
View zoomingspiral.pde
//
// Zooming spiral.
// Created using Processing 3.5.3.
//
// Code by @marcedwards from @bjango.
//
// A GIF of this code can be seen here:
// https://twitter.com/marcedwards/status/1152906086615117824
//
@marcedwards
marcedwards / Vinyl vs CD vs digital audio
Last active Jun 28, 2019
Vinyl vs CD vs digital audio
View Vinyl vs CD vs digital audio
# Vinyl vs CD vs digital audio
I thought I’d provide some feedback on this discusion.
At one point in my career, I thought I was going to be a music producer, and I’ve spent about 20 years writing, recording and producing music. Writing mostly electronic music played by DJs, and given the timeframe we’re talking about, I actually started mixing (as in the audio engineer definition) while vinyl accounted for close to 100% of sales, so everything we did ended up being mastered for vinyl.
As part of this process, we’d send every single release off to be mastered for vinyl, and receive an acetate (a one off copy), a test pressing (initial pressings using the vinyl master), or the final release pressing and be able to compare it to not only a 16bit/44.1khz master of the exact same recording, but we were also often able to compare directly to a 24bit/44.1khz master and 24bit/44.1khz pre-mastered version of the exact same song. And all typically on studio nearfield masters and really nice headphones.
Keep in mi
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