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using System; | |
using System.Diagnostics; | |
using Unity.Collections; | |
using Unity.Jobs; | |
using Unity.Burst; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using static Unity.Mathematics.math; | |
using Unity.Mathematics; | |
[BurstCompile] | |
public struct FindPolygonContainingPoint : IJobParallelFor | |
{ | |
[ReadOnly] | |
public NativeArray<float4> polygons; | |
[ReadOnly] | |
public float4 point; | |
[WriteOnly] | |
public NativeArray<int> result; | |
bool done; | |
// The code actually running on the job | |
public void Execute(int i) | |
{ | |
if(done) return; | |
var p0 = polygons[i * 3 ]; | |
var p1 = polygons[i * 3 + 1]; | |
var p2 = polygons[i * 3 + 2]; | |
var s = p0.y * p2.x - p0.x * p2.y + (p2.y - p0.y) * point.x + (p0.x - p2.x) * point.y; | |
var t = p0.x * p1.y - p0.y * p1.x + (p0.y - p1.y) * point.x + (p1.x - p0.x) * point.y; | |
if ((s < 0) == (t < 0)) | |
{ | |
var a = -p1.y * p2.x + p0.y * (p2.x - p1.x) + p0.x * (p1.y - p2.y) + p1.x * p2.y; | |
if(a < 0 ? | |
(s <= 0 && s + t >= a) : | |
(s >= 0 && s + t <= a)) | |
{ | |
result[0] = i; | |
done = true; | |
} | |
} | |
} | |
} |
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