Created
January 21, 2009 11:25
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| public void AddGrid() | |
| { | |
| this.Picture = new Bitmap(this.pictureBox2.Image); | |
| double scaleX = 1.0; | |
| double scaleY = 1.0; | |
| if (this.OrginalSizeX > this.OrginalSizeY) | |
| { | |
| scaleY = this.OrginalSizeY / this.OrginalSizeX; | |
| } | |
| else if (this.OrginalSizeX < this.OrginalSizeY) | |
| { | |
| scaleX = this.OrginalSizeX / this.OrginalSizeY; | |
| } | |
| float pixelWidth = (float)(scaleX * MaxHeightAndWidth); | |
| float pixelHeight = (float)(scaleY * MaxHeightAndWidth); | |
| if (this.view.mesh == null) | |
| return; | |
| int numberOfElementsX = this.view.mesh[0].Length; | |
| int numberOfElementsY = this.view.mesh.Length; | |
| float divX = pixelWidth / (numberOfElementsX - 1); | |
| float divY = pixelHeight / (numberOfElementsY - 1); | |
| Bitmap bmp = new Bitmap(this.pictureBox2.Image); | |
| Graphics gr = Graphics.FromImage(bmp); | |
| Pen pen = Pens.White; | |
| for (int i = 0; i < numberOfElementsY - 1; i++) | |
| { | |
| float localDivY0 = (float)Bottom - (i * divY); | |
| float localDivY1 = (float)Bottom - ((i + 1) * divY); | |
| for (int j = 0; j < numberOfElementsX - 1; j++) | |
| { | |
| float localDivX0 = (float)Left + (j * divX); | |
| float localDivX1 = (float)Left + ((j +1 ) * divX); | |
| gr.DrawLine(pen, localDivX0, localDivY0, localDivX1, localDivY0); | |
| gr.DrawLine(pen, localDivX0, localDivY0, localDivX0, localDivY1); | |
| gr.DrawLine(pen, localDivX0, localDivY1, localDivX1, localDivY1); | |
| gr.DrawLine(pen, localDivX1, localDivY1, localDivX1, localDivY0); | |
| gr.DrawLine(pen, localDivX0, localDivY1, localDivX1, localDivY0); | |
| } | |
| } | |
| gr.Save(); | |
| this.pictureBox2.Image = bmp; | |
| this.pictureBox2.Refresh(); | |
| } |
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