Created
August 16, 2011 16:44
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Sierpinski Triangle on HTML5 canvas using chaos game rules
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<canvas id="canvas" width="640" height="480"> | |
<p>Your browser doesn't support canvas.</p> | |
</canvas> |
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if(typeof console=='undefined')console={log:function(){}}; | |
var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
var iter = 50000; | |
var clear = function() { canvas.width = canvas.width; }; | |
var setPixel = function(imageData, point, r, g, b, a) { | |
a = typeof a == 'undefined' ? 255 : a; | |
i = (point.x + point.y * imageData.width) * 4; | |
imageData.data[i ] = r; | |
imageData.data[i+1] = g; | |
imageData.data[i+2] = b; | |
imageData.data[i+3] = a; | |
}; | |
var rnd = function(maxRange) { | |
return Math.floor(Math.random()*maxRange); | |
}; | |
var midpoint = function(p1, p2) { | |
return {x:Math.round((p1.x+p2.x)/2), y:Math.round((p1.y+p2.y)/2)}; | |
}; | |
$(document).ready( function() { | |
var imgd = ctx.createImageData(canvas.width, canvas.height); | |
var a,b,c,x; | |
var randomStart = false; | |
if(randomStart) { | |
//Start at a random location | |
a = {x: rnd(canvas.width), y:rnd(canvas.width)}; | |
b = {x: rnd(canvas.width), y:rnd(canvas.width)}; | |
c = {x: rnd(canvas.width), y:rnd(canvas.width)}; | |
x = {x: rnd(canvas.width), y:rnd(canvas.width)}; | |
}else { | |
//Or start at a fixed location | |
a = {x:135, y:57}; | |
b = {x:370, y:203}; | |
c = {x:220, y:388}; | |
x = {x:639, y:350}; | |
} | |
console.log('a: ' + a.x + ',' + a.y); | |
console.log('b: ' + b.x + ',' + b.y); | |
console.log('c: ' + c.x + ',' + c.y); | |
console.log('x: ' + x.x + ',' + x.y); | |
setPixel(imgd, a, 255, 0, 0); | |
setPixel(imgd, b, 255, 0, 0); | |
setPixel(imgd, c, 255, 0, 0); | |
setPixel(imgd, x, 255, 0, 0); | |
for(var i=0; i<iter; i++) { | |
var choice = rnd(3); | |
if(choice == 0 ) { | |
//a | |
x = midpoint(a, x); | |
}else if(choice == 1) { | |
//b | |
x = midpoint(b, x); | |
}else if(choice == 2) { | |
//c | |
x = midpoint(c, x); | |
} | |
//console.log('Plotting ' + x.x + ',' + x.y); | |
setPixel(imgd, x, rnd(255), rnd(255), rnd(255)); | |
} | |
ctx.putImageData(imgd, 0, 0); | |
console.log('Finished plotting'); | |
}); |
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