function
diceGame
(
playerRolls
,
dealerRoll
)
{
let
match
=
false
playerRolls
.
forEach
(
(
roll
,
index
)
=>
{
for
(
let
i
=
index
+
1
;
i
<
playerRolls
.
length
;
i
++
)
{
if
(
roll
+
playerRolls
[
i
]
===
dealerRoll
)
{
match
=
true
}
}
}
)
;
return
match
;
}
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