//... | |
// SCENE | |
const scene = new THREE.Scene(); | |
// TEXTURES | |
const loader = new THREE.TextureLoader(); | |
const mercuryTexture = loader.load("assets/mercury.jpg"); | |
// MATERIALS | |
const mercuryMaterial = new THREE.MeshStandardMaterial({ map: mercuryTexture }); | |
// MESHES | |
const geometry = new THREE.SphereGeometry(1, 32, 16); | |
const mercuryMesh = new THREE.Mesh(geometry, mercuryMaterial); | |
mercuryMesh.position.set(25, 0, 0); | |
mercuryMesh.scale.setScalar(0.8); | |
scene.add(mercuryMesh); | |
// LIGHTING | |
//... |