const mercuryGroup = new THREE.Group(); // create new Group
const mercuryMesh = new THREE.Mesh(geometry, mercuryMaterial);
mercuryMesh.position.set(25, 0, 0);
mercuryMesh.scale.setScalar(0.8);
mercuryGroup.add(mercuryMesh) // Add mesh to the group
scene.add(mercuryGroup); // Add group to the scene
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