//... | |
// SCENE | |
const scene = new THREE.Scene(); | |
// MESHES | |
const geometry = new THREE.SphereGeometry(1, 32, 16); | |
const mercuryMesh = new THREE.Mesh(geometry); | |
mercuryMesh.position.set(25, 0, 0); | |
mercuryMesh.scale.setScalar(0.8); | |
scene.add(mercuryMesh); | |
// LIGHTING | |
//... |