//...
// LIGHTING
const light = new THREE.PointLight("white", 1.25);
light.position.set(0, 0, 0);
scene.add(light);
const spotlight = new THREE.SpotLight(0xFFFFFF, 5, 25, Math.PI/7);
spotlight.position.set(25, 0, 0);
scene.add(spotlight);
// HELPERS
// scene.add(new THREE.PointLightHelper(light, 1));
// scene.add(new THREE.GridHelper(50, 50));
scene.add( new THREE.SpotLightHelper( spotlight ));
//...
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