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using System;
using NAudio.Wave;
using UnityEngine;
namespace SomeNamespace
{
public class BasicFileStreamingCapture
: MonoBehaviour, IMicrophoneCapture
{
public bool IsRecording { get; private set; }
public TimeSpan Latency { get; private set; }
public WaveFormat StartCapture(string name)
{
throw new NotImplementedException();
}
public void StopCapture()
{
throw new NotImplementedException();
}
public void Subscribe(IMicrophoneSubscriber listener)
{
throw new NotImplementedException();
}
public bool Unsubscribe(IMicrophoneSubscriber listener)
{
throw new NotImplementedException();
}
public bool UpdateSubscribers()
{
throw new NotImplementedException();
}
}
}
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