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martinnormark / create_labels.sh
Last active August 29, 2015 14:26 — forked from omegahm/create_labels.sh
Create Gtihub labels from Bash
#!/usr/bin/env bash
# Colours picked from https://robinpowered.com/blog/best-practice-system-for-organizing-and-tagging-github-issues/
###
# Label definitions
###
declare -A LABELS
# Platform
@martinnormark
martinnormark / D3 step after
Last active April 28, 2016 13:03 — forked from mbostock/.block
Line Chart
license: gpl-3.0
@martinnormark
martinnormark / The Technical Interview Cheat Sheet.md
Created July 11, 2016 08:52 — forked from tsiege/The Technical Interview Cheat Sheet.md
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

Studying for a Tech Interview Sucks, so Here's a Cheat Sheet to Help

This list is meant to be a both a quick guide and reference for further research into these topics. It's basically a summary of that comp sci course you never took or forgot about, so there's no way it can cover everything in depth. It also will be available as a gist on Github for everyone to edit and add to.

Data Structure Basics

###Array ####Definition:

  • Stores data elements based on an sequential, most commonly 0 based, index.
  • Based on tuples from set theory.
@martinnormark
martinnormark / PersistentRouterOutlet.ts
Created March 19, 2016 09:42 — forked from waeljammal/PersistentRouterOutlet.ts
Angular 2 Persistent Router
"use strict";
import * as hookMod from 'angular2/src/router/lifecycle/lifecycle_annotations';
import * as routerMod from 'angular2/src/router/router';
import {isBlank, isPresent} from 'angular2/src/facade/lang';
import {StringMapWrapper} from 'angular2/src/facade/collection';
import {Promise, PromiseWrapper} from 'angular2/src/facade/async';
import {BaseException} from 'angular2/src/facade/exceptions';
import {
ElementRef, DynamicComponentLoader, Directive, Injector, provide, ComponentRef, Attribute
@martinnormark
martinnormark / .gitignore
Created August 13, 2017 22:28 — forked from FullStackForger/.gitignore
.gitignore for Unity3d project
###
# Unity folders and files
###
[Aa]ssets/AssetStoreTools*
[Bb]uild/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/