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@martinwairegi
Created March 10, 2022 11:12
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import React, { memo } from 'react';
import { useBox } from 'use-cannon';
import { useState } from 'react';
import * as textures from '../textures';
const Cube = ({ position, texture, addCube, removeCube }) => {
const [hover, setHover] = useState(null);
const [ref] = useBox(() => ({
type: 'Static',
position,
}));
const color = texture === 'glass' ? 'skyblue' : 'white';
return (
<mesh
castShadow
ref={ref}
onPointerMove={(e) => {
e.stopPropagation();
setHover(Math.floor(e.faceIndex / 2));
}}
onPointerOut={() => {
setHover(null);
}}
onClick={(e) => {
e.stopPropagation();
const clickedFace = Math.floor(e.faceIndex / 2);
const { x, y, z } = ref.current.position;
if (clickedFace === 0) {
e.altKey ? removeCube(x, y, z) : addCube(x + 1, y, z);
return;
}
if (clickedFace === 1) {
e.altKey ? removeCube(x, y, z) : addCube(x - 1, y, z);
return;
}
if (clickedFace === 2) {
e.altKey ? removeCube(x, y, z) : addCube(x, y + 1, z);
return;
}
if (clickedFace === 3) {
e.altKey ? removeCube(x, y, z) : addCube(x, y - 1, z);
return;
}
if (clickedFace === 4) {
e.altKey ? removeCube(x, y, z) : addCube(x, y, z + 1);
return;
}
if (clickedFace === 5) {
e.altKey ? removeCube(x, y, z) : addCube(x, y, z - 1);
return;
}
}}
>
<boxBufferGeometry attach="geometry" /> <meshStandardMaterial attach="material" map={textures[texture]} color={hover!=null ? 'gray' : color} opacity={texture === 'glass' ? 0.7 : 1} transparent={true} />
</mesh>
);
};
function equalProps(prevProps, nextProps) {
const equalPosition =
prevProps.position.x === nextProps.position.x &&
prevProps.position.y === nextProps.position.y &&
prevProps.position.z === nextProps.position.z;
return equalPosition && prevProps.texture === nextProps.texture;
}
export default memo(Cube, equalProps);
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