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@masa795
masa795 / ActiveScriptCompilationDefines.cs
Created November 2, 2013 12:55
ディレクティブ一覧を取得する
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class ActiveScriptCompilationDefines : EditorWindow {
[MenuItem ("Window/Active Script Compilation Defines")]
static void Init () {
@masa795
masa795 / FileIconTest2.cs
Created October 28, 2013 15:44
ボタンなどの画像サイズを変える
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class FileIconTest2 : EditorWindow
{
Vector2 scrollPosition;
[MenuItem("Window/File Icon2")]
@masa795
masa795 / GetIpAddress.cs
Created September 28, 2013 08:38
IP address取得
string targetSheet = "IP address取得";
if (GUILayout.Button(targetSheet, GUI.skin.button, GUILayout.Width(150), GUILayout.Height(30)))
{
// ホスト名を取得する
string hostname = Dns.GetHostName();
Debug.Log("hostname=" + hostname);
// ホスト名からIPアドレスを取得する
IPAddress[] adrList = Dns.GetHostAddresses(hostname);
foreach (IPAddress address in adrList)
@masa795
masa795 / IconTest_002.cs
Created September 1, 2013 03:05
EditorWindowに好きなアイコンを付ける
using UnityEngine;
using UnityEditor;
public class IconTest_002 : EditorWindow {
[MenuItem("window icon/icon2")]
static void Init()
{
EditorWindow.GetWindow<IconTest_002>(false, "Firefox");
}
}
@masa795
masa795 / test.cc
Last active December 21, 2015 15:29
string -> float -> doubleチェック
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class test : MonoBehaviour {
public float m_float = 0f;
public double m_double = 0d;
public string m_input = "";
public string m_out = "";
@masa795
masa795 / AddStress.cs
Last active December 20, 2015 22:19
UnityでCPU負荷をかける
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Threading;
public class AddStress : MonoBehaviour
{
#region 設定
@masa795
masa795 / InitOnLoad.cs
Created July 27, 2013 14:12
シーンをメニューから開く。メニューに表示するシーンは自動で作成される。 https://github.com/masa795/OpenSceneFromMenuCreator
using UnityEngine;
using UnityEditor;
namespace Nlib.Editor.Util
{
[InitializeOnLoad]
public class InitOnLoad
{
@masa795
masa795 / TrustAllCertificatePolicy.cs
Created July 7, 2013 11:06
CertificatePolicy を更新する
public class TrustAllCertificatePolicy : System.Net.ICertificatePolicy
{
public TrustAllCertificatePolicy() { }
public bool CheckValidationResult(System.Net.ServicePoint sp,
System.Security.Cryptography.X509Certificates.X509Certificate cert,
System.Net.WebRequest req,
int problem)
{
return true;
@masa795
masa795 / UnityTextures.cs
Created June 17, 2013 14:12
Unityが持っているアイコンを表示する。 Unityのバージョンによってはパスが使えなくなるかもしれないので使用時は注意。
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Unity 4.1.5
public class UnityTextures : EditorWindow
{
@masa795
masa795 / EditorApplication.ExecuteMenuItem.cs
Last active December 17, 2015 18:49
EditorApplication.ExecuteMenuItemサンプル
if (GUILayout.Button(new GUIContent("test"), GUILayout.Height(20)))
{
string menue = "Window/Asset Store";
menue = "NGUI/Panel Tool";
EditorApplication.ExecuteMenuItem(menue);
}