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@matsuyoro
matsuyoro / FragmentActivity.java
Last active September 28, 2016 16:22
fragmentのタブのアイコン画像のサイズをカスタマイズする ref: http://qiita.com/matsuyoro/items/48399411cca6764e051b
TabLayout tabLayout = (TabLayout) findViewById(R.id.tabs);
tabLayout.setupWithViewPager(mViewPager);
tabLayout.getTabAt(0).setCustomView(R.layout.design_fragment_icon_camera);
tabLayout.getTabAt(1).setCustomView(R.layout.design_fragment_line_weight);
@matsuyoro
matsuyoro / GameManager.cs
Last active April 4, 2017 03:49
iOS/Android(Unity5.5)で Admobメディエーションで、バナー広告、インタースティシャル広告、動画リワード広告を、最適化した色んな会社の広告をシングルトンで一元化して出す方法 ref: http://qiita.com/matsuyoro/items/33d723fdef798f74d286
// 〜〜省略
GameSceneSingleton.Instance.setVideoSdkCallbackListener(this);
// 〜〜省略
@matsuyoro
matsuyoro / exp.cs
Last active August 3, 2017 10:20
Unity5 NGUIで、NGUITools.AddChildしたものの実体を参照する ref: http://qiita.com/matsuyoro/items/b021c716e89cb8ec4f8a
GameObject prefab = (GameObject)Resources.Load("Prefabs/UI/Balloons/BtnBalloon") as GameObject;
GameObject BalloonPrefab = NGUITools.AddChild(BalloonParentObj, prefab);// NGUIに追加 帰り値で、prefabの実体を参照
Destroy(BalloonPrefab,4f); //4秒後に追加したprefabを削除
@matsuyoro
matsuyoro / file0.txt
Created October 6, 2017 03:16
Unity2017にAdmobメディエーションでAppLovinSDKをいれたら、UnityEditor上でエラーがでる ref: http://qiita.com/matsuyoro/items/2f5a07cf23980dda0c4c
Exception: JNI: Init'd AndroidJavaClass with null ptr!
UnityEngine.AndroidJavaClass..ctor (System.IntPtr jclass) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:622)
UnityEngine.AndroidJavaObject.get_JavaLangClass () (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:600)
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:591)
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:611)
UnityEngine.AndroidJavaClass..ctor (System.String className) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/AndroidJavaBindings.gen.cs:92)
AppLovin.getDefaultPlugin () (at Assets/Plugins/AppLovin/AppLovin.cs:106)
AppLovin.SetSdkKey (System.String sdkKey) (at Assets/Plugins/AppLovin/AppLovin.cs:560)
GameSceneSingleton.RequestRewardBasedVideo () (at Assets/Scri
@matsuyoro
matsuyoro / TimeScaleEditor.cs
Last active April 2, 2019 06:50
Unityアプリ開発のデバッグに使える時間操作(TimeScale)のショートカット
using UnityEditor;
using UnityEngine;
// timescaleをデバッグ用に操作
public class TimeScaleEditor
{
// 現在の2倍速に ショートカットキー「Cmd + ↑」
[MenuItem("Tools/TimeScale/SpeedUpx2 %UP")]
static void SpeedUpx2()